Collaborative Virtual Reality
Caterpillar - video on moving screens showing the position of
the various collaborators
Virtual Temporal Bone - full body avatars would get in the way
here so only different coloured pointers are used

CALVIN - simple articulated avatars 
NICE - more articulated avatars

TIDE - pointers with static photographs attached

Round Earth - 
Audio as the most important channel
Video as a window, video as the avatar, video for just the
avatar face 
You can also scan people in and have 3D realistic, but not mobile, 'statue' avatars
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Some more avatar bodies:
- one that may show where you are from

- another to make you look a bit more 'professional' - note the 'nametag' on the avatar to help identify who this is and where he/she is looking


Our experiment at Supercomputing 97
Heterogeneous Perspectives

Asynchronous Work
While collaborative VR across continents is rather easy to do technologically, somebody has to stay late or come in early to collaborate synchronously with people on the other side of the planet. Sometimes asynchronous collaboration is better.
Virtual Harlem / V-Mail

Inexpensive VR setups