More
on Project 1
Project 1 focuses on the creation of a simple immersive environment to
give everyone some experience with creating a simple virtual world
before going on to something more complicated. This
project will be done individually and will focus on interaction within
a life-size environment.
The world you create should have an interior area (one or two rooms)
and an outside area (at least 500 feet by 500 feet or 150 meters by 150
meters ) The interior
and exterior areas should have objects (furniture, trees, etc.) The
world should be life-size, 1:1 scale. The world should have a theme,
though the theme can be up to you. The world should make use of the
built-in physics engine, and it should make use of the built-in sound
capabilities. The user should be able to interact with the world beyond
walking around in it.
The stereotypical environment that meets these needs is the 'cabin in
the woods' but that same concept could be a cave on Mars or a sunken
ship at the bottom of a lake. It could be in the present, past, or
future. Others things (creatures) can also be moving around (swimming,
flying, levitating, crawling, etc) within the space.
Its important to make sure people can easily navigate through the space
(e.g. are the doorways big enough, is the furniture or trees far enough
apart.
All
of the models that you use must be created from scratch by you;
you can not make use of models that you find on the web. However you
can make use of public domain textures and sounds as long as you
refence where you got them from. Creating your own textures and sounds
is better.
To get a passing grade
- user
can move through a life-size virtual world that contains both
interior and exterior areas as described above
- use
of the physics engine
- at
least 5 unique models for objects in the world
- at
least 1 good use of spatialized audio
- ability
to interact with 1 object in the world
To get a B
- everything
needed to get a passing grade
- world
is
easy to navigate
- at
least 10 unique models for
objects in the world
- at
least 2 good uses of spatialized audio
- interesting
interaction
To get an A
- everything
needed to get a B
- interesting
theme
- clearly
moving beyond what is given in the simple demo application
The
language that we will be using this year is Electro
(http://www.evl.uic.edu/rlk/electro/electro.html).
There are various
modelling packages out there with different advocates. Blender has been
popular lately (http://www.blender.org/).
It has a high learning curve but there are some nice tutorials. I like
ac3d myself. You can
use any modelling package you want to create your models as long as it
can correctly export .obj files for electro to use.
I highly suggest trying to create some simple objects and import them
into electro early on. There can be issues in converting between
formats so its
better to deal with those issues early in development. It is also very
important to maintain a high frame-rate, and modellers tend to create
models that are too complex, so its also important to get a feel for
the appropriate level of complexity early. Test on the C-Wall early.
The C-Wall is being run by a SUSE 10.2 PC with the following hardware:
- Two
Dual Core 2Ghz Opterons
- 4GB
Memory
- GeForce
8800 GTX
For turning in the assignment you should create a web page containing a
description of what you created and what interesting special things you
did. This page should
also contain a link to a file containing your well-commented source
code and all related models, textures, and sounds.) When you email
Andy the link to your web page you should also include a 320x240 screen
snapshot of your world to include on the course presentation web page.
Each person will be presenting his/her virtual world to the class at
the C-Wall for roughly 10 minutes with an additional 5-10 minutes for
questions.
last
revision 8/28/07