The
Page
"Monsters, explosions, senseless
destruction. You've seen the movies, you know what to do."
battalion was a game written in 1994 on a Silicon Graphics Indy in GL
for the
contest. This version also ran in the CAVE(tm) as a virtual reality game
at the EVE 4 art show in May 1995. The GL version won 'best indy software' and is available on the
Indizone3 CDROM. It was then converted to OpenGL (with several
enhancements) and modified in late 1996 to work with the Mesa graphics
library. In 1997 it won the Hot Mix 17 game contest from SGI, and was
availableon the Hot Mix 17 CDROM.
battalion now also runs on Suns under SunOS 4 and
Solaris 2, under Linux, on HP workstations, under AIX, under OpenVMS,
on the Macintosh, on Windows 95 and the BeOS.
The
classic Macintosh version
of battalion runs on the G3s and the G4s (though you may have
to give the app some more memory).This version also runs quite well
under classic in OS-X.
For Mac OS-X users, the carbon Macintosh version
runs quite well on G4s and not so well on G3s. This version doesn't
have sound effects or music at this point, but is otherwise functional.
This version works fine on 10.0.4 through10.2 and probably a few earlier
builds. The server here doesn't understand .dmg files so you should save
the file to disc since by default it will try to download as text.
here is the
Windows 95/NT/98/xp version of battalion. For xp you will need
to remove the two dll files.
To get to the download pages, please click on the appropriate
monster near the bottom of the page.
Here is the description of
battalion from the Silicon Graphics homepage in Japan.
Battalion wa 'kaiju ga bakuhatsu, hakai' wo kuri-kaesu game desu.
Battalion is a game where 'A monster blows up, destroys' repeats.
... pretty much says it all ...
Announcements:
4/14/04
Jaime Alemany has created a revised version of the game for Linux and Windows with
levels and other modifications. It can be downloaded from
here
12/28/02
OS-X version 10.2.3 showed a small bug in the routine for the title graphic that
hadn't shown up before, so there is a new version of battalion (1.5.3) to fix this. It can be found here.
8/30/02
Eero Tamminen (oak at welho.com) sent in a patch for the updated Linux version
This new version can be found
here
8/30/00
Kasper Werther (cool_kid19@hotmail.com) created another new city data file
which composed of a new tank,
tree,
and road files. Note that if you want to
replace the data files under OS-X you need to go in through the terminal and
replace the appropriate files in battalion 1.5.2.app/Contents/Resources
5/6/02
Andrew (kazami@ntlworld.com) has updated the Linux version so that it runs
at a reasonable speed with sound under Linux. This new version can be
found here
10/31/01
The OS-X version of battalion got a colour 1/4 page mention in the
November 2001 issue of MacPower magazine in Japan and appears on the CDROM
in that issue. Thanks to the MacPower people for sending me a copy of the
issue. Scans of that page are here
and here.
5/31/01
5/29/01
The
carbon Macintosh version has been updated to use gameGLUT so now it
fills the screen as it runs. The command line options have also been
reenabled. This version runs fine on G4s running
OS-X, though it does not have the music or sound effects yet. This version
is currently also available on apple's OS-X software site
(http://www.apple.com/downloads/macosx/) in the Games and Hobbies section.
5/18/01
I have released the first
carbon Macintosh version. This version runs fine on G4s running
OS-X, though it does not have the music or sound effects yet.
11/1/00
I updated the long-dormant Linux version for Red Hat 6.2 and this version now
includes all of the source code by default. You can get it from
here
10/4/00
I got access to a mac cube running os 9 today and battalion seems
to run fine on it ...though you may need to increase its memory allocation
by a few meg.
You can get it from
here. The older version which works on the older
non-G3 Power Macs is available here. I have also got battalion running quite nicely under OS-X but no audio yet. I
expect to have a full OS-X release by the official OS-X rollout in 2001.
7/29/00
While not a battalion announcement, this is somewhat related as
this weekend I got to be an extra in Godzilla X Megaguiras which will
be out in Japan this December. More
here.
7/5/00
Kasper Werther (cool_kid19@hotmail.com) created 3 new city data files which
are here,
here,
and here.
Each of these is a Stuffit archive containing the
tank, road, and tree data files.
12/13/99
The CAVE version of battalion has now been upgraded to OpenGL
and contains the same features found in the current OpenGL desktop
release. This version runs in SGI-powered CAVEs(tm) and ImmersaDesks(tm)
as well as HP-powered ImmersaDesks, and should also run fine in the Linux
version of the CAVE library.
8/25/99
battalion got a 1/4 page mention in the September issue
of MacPower magazine in Japan. Scans of the page are located
here
and here.
3/09/99
The new G3 compatible version of battalion for the Macintosh is
available.You can get it from
here. The older version which works on the older
non-G3 Power Macs is available
here.
4/29/98
Ed Silva's BeOS port of battalion now runs on Intel and PowerPC.
You can get it from
here
4/11/98
Ed Silva has ported battalion to the BeOs (PowerPC only).
You can get it from
here
2/26/98
battalion version 1.5beta2, the second beta, is now available for Windows 95/NT.
This version will ocassionally crash and doesn't have all the features
of other platforms but its just a beta. Better versions are coming soon.
You can download it here.
1/4/98
battalion has now been compiled for OpenVMS and for Free87 under OS/2.
These versions, as well as all the other non-SGI versions, can be found
here.
12/15/97
battalion is now shipping as part of S.U.S.E. Linux
10/1/97
battalion is now shipping as part of Sun Microsystems' 'Ultra Pack
Volume 2' CDROM distributed with each Ultra Creator / Creator 3D system shipped
9/22/97
There is now a patch for battalion to take advantage of the 3DFX card
under Linux.
available on the SGI-less battalion
page. This patch file was made by Damien Miller (dmiller@vitnet.com.sg)
8/9/97
battalion won the Creator Program games contest from Silicon Graphics,
and is now included on the HotMix 17 CDROM from SGI.
1/16/97
Source code for version 1.4 of battalion is now
available at the bottom of this page. This includes the changes that
were made for the Macintosh version.
8/6/96
Version 1.3 of
battalion is now available!
The OpenGL version can be found on the
'2nd battalion' page. The new SunOS
version can be found on the
SGI-less battalion page.
The updated source code is also available below.
This page has been accessed
times since 9/1/97 and about 65000 more times since 8/29/95.
Goodies:
There are several different flavours of battalion you can downlaod:
If you want to download the (newer) OpenGL version of battalion 1.3
for Silicon Graphics
workstations then click here
to go to the '2nd battalion' page.
If you want to download the (older) GL version for Silicon Graphics
workstations then click here. to go
to the 'GL battalion' page. This is the
currently UNsupported version that I submitted to the Indizone3 contest
(which is slightly different from the version that is available on the
Indizone3 CDROM.)
If you want to download battalion for SunOS 4,
Solaris, AIX, or Macintosh;
or to find information about battalion on other platforms
(Linux, HP, etc.), then click
here to go to the 'SGI-less
battalion' page.
If you want to download the source code for battalion 1.4 then
click here.
If you want to download the source code for battalion 1.3
then click here.
Note that to play the game you will still need to download one of the
battalion 1.3 executables
to get the data files. (I would suggest downloading the SunOS version of the
executable if you aren't running on a Silicon Graphics workstation as you will
then get the help files in .gif form rather than in Showcase form.) Note that
you will need the 1.3 executables as there have been some changes in the
datafiles since version 1.2.
More battalion stuff
and here is a link to another game I spent some time on
in 1995 while I was
learning how to use OpenInventor(tm):
Graveyard Shift
If I ever have the time, the next game I want to write, in a
somewhat simialr vein, is 'Thunderchild' ... based on the battle
between the Martian War Machines and the ironclad Thunderchild.
You get to command the Thunderchild, which depending on the difficulty level
ranges from the turn of the century ironclad to a modern day
cruiser armed with missiles. You have to protect the escaping civilian
ships, allowing as many to escape as possible before the Martians destroy you.
If you're interested in my current 'real' work with a collaborative
virtual reality learning environment for children, then check out
the Tele-Immersive Learning
Environments page.
I want to thank the members of the Electronic Visualization Lab for all their
helpful suggestions during the development of this game (though almost all of
the suggestions were 'give us more stuff to blow up').
I also want to thank Ray Harreyhausen, Eiji Tsubaraya, and all the others
who perform magic with pieces of rubber and plastic.
For more X based games, check
here
Andy Johnson's Home Page
Copyright © Andrew Johnson 1995-1997