The '2nd battalion' Page

As the monsters of the movies tend to rise again, so battalion returns from the grave.


2nd battalion is the working title for the sequel to battalion. There were lots of things I wanted to put in the original game but ran out of time, and enthusiasm. But as the months have passed I have been drawn back to the game, and the idea of an improved version of battalion appeals to me once again.

The first step in creating 2nd battalion was to rewrite the original battalion in OpenGL(r) so I would have a supported platform to work on. That was done with the help of toogl and the Hershey font library. This version now becomes the supported version of battalion, and while I intend to keep the previous GL version available, I don't plan on spending much, if any, time on it.

I plan on making additions and enhancements to the OpenGL version as the mood strikes me, so check back every once in a while to see if there is a new version.

My current effort is directed at getting the versions for other platforms up and running at an OK speed.

If you would prefer not to wait, and want to try and compile a version for your computer using the OpenGL library or the Mesa library then the source code for battalion is avaialable from the Main battalion Page.


I wanna play! / Ich will es spielen!
Je veux jouer! / GAME de asobitai
Voglio giocare! / Thelw na paiksw
Zelim se igrati / Quiero jugar!

Click Googelon to download your very own COMPRESSED(.Z 1476K) copy of battalion 1.3 to play.

System Requirements:

What do I do after downloading?


This executable was compiled under Irix 5.3. It has been tested on Indy, Indigo2, and Onyx machines and should run fine on any Silicon Graphics machine supporting OpenGL with a hardware or software z-buffer. It takes up about 5 megabytes of disc space when uncompressed and untarred. The help files are in Showcase, and a small man page is included. The program will take advantage of audio-out does not require it.

While the GL version of battalion would run pretty well with a software z-buffer, this version pretty much needs a hardware z-buffer to run at a decent speed.

Obvious disclaimer: This software is provided 'as is' without any warrenty whatsoever. Googelon. Flutter, Techs, the Vapour, and I disclaim any bad things that may happen to you, your loved ones, your co-workers, your pets, your social life, or your electronic equipment as the result of downloading and playing this game ... so if you go on a shooting rampage at a fast-food restaurant please don't blame me.


coming in future versions


changes in version 1.3 (8/17/96) - the 'first anniversary' release


changes in version 1.2 (5/17/96) - the 'Googelon: King of the Monsters' release


changes in version 1.1 (4/17/96) - the 'Destroy All Monsters' release


changes in version 1.0 (3/17/96) - the first release of the OpenGL version


More battalion stuff

Main GL battalion 2nd battalion SGI-less battalion Gallery VR Statistics FAQ


Andy Johnson's Home Page

Copyright © Andrew Johnson 1996