The SGI-less version of Battalion



Just as the giant monster movies tend to be translated into strange foreign languages, so battalion now runs on many strange platforms far from its Silicon Graphics (SGI) home.


Here you can download battalion for several different hardware platforms Using both OpenGL and the Mesa 3D graphics library.

The Mesa 3D graphics library allows programs written with OprenGL to be used on platforms which do not currently have a version of the OpenGL library or platforms where you have to pay big bucks to get OpenGL. This way-cool library is (c) Brian Paul. For more information you can see the Mesa WWW page .

battalion has been compiled and tested under SunOS 4 (4.1.4 specifically), Solaris 2 (2.4 specifically), HP-UX (9.03 specifically), Linux, Macintosh, Windows 95/NT/xp and the BeOS. Performance varies greatly depending on the available hardware, but with a 'decent' machine the game runs pretty well. What exactly a 'decent' machine is I can't really say at the moment :).

The Mesa version of battalion has its graphics simplified slightly compared to the OpenGL version to try and increase the speed. In version 1.2 sound effects & music are only available for Silicon Graphics workstations; rudimentary sound and music are available under SunOS and Solaris in version 1.3; the mac version has sound and music.

I would like to collect some statistics on how fast battalion runs on various hardware to give people an idea how the game will play before they download it; so if you have a particularly good or bad experience please let me know about it (aej@evl.uic.edu)

One quick way to get a nice speed increase on a UNIX machine is to set the following Mesa environment variable:

setenv  MESA_BACK_BUFFER X 


I wanna play! / Ich will es spielen!
Je veux jouer! / GAME de asobitai
Voglio giocare! / Thelw na paiksw
Zelim se igrati / Quiero jugar!
chce, grac'

Sun version

Linux version

HP-UX version

Macintosh version

AIX Version

BeOS Version

Windows 95/NT/98/xp version

NetBSD version


More battalion stuff

Main GL battalion 2nd battalion SGI-less battalion Gallery VR Statistics FAQ


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Copyright © Andrew Johnson 1995-1998