Current Projects
cave-2

cave-2 is evl's successor to the cave from 1992 giving 10 times the resolution and increased brightness and contrast at half the cost using 72 thin border passive stereoscopic LCD panels and optical tracking.
SAGE

SAGE is a graphics streaming architecture for supporting collaborative scientific visualization environments with potentially hundreds of megapixels of contiguous display resolution. This allows us to stream, display, and interact with multiple visualization windows on our 100 megapixel LambdaVision display for collaborative visualization work.
SIMPLE
This project is the successor to the ENDURANCE project, which will explore the ecosystems beneath and within the Antarctic ice shelves as a precursor to the search for life on icy worlds such as Europa.
Articulate

Articulate is a semi-automated visual analytic system that is guided by a conversational user interface to allow users to verbally describe and then manipulate what they want to see.
HANDS

This project is a collaboration between the College of Nursing and the College of Engineering at UIC to improve the HANDS framework for hand-offs between nurses.
Omega Desk

This project prototypes the work desk of the future combining stereoscopic visuals, touch, and gestural interaction.
LifeLike

LifeLike investigates, develops and evaluates lifelike, natural computer interfaces that support realistic spoken dialog and non-verbal cues.
Cyber Commons

A Cyber-Commons is a technology-enhanced meeting room on a university campus that supports local and distance collaboration and promotes group-oriented problem solving. It is a next-generation computer science resource that relies upon advanced networking and multiple high-definition (HD) displays to transform the traditional computer lab/classroom filled with terminals into a work environment that facilitates and encourages group collaboration.
Adler Planetarium's Space Visualization Lab

EVL has been working with the Adler Planetarium for several years to deploy EVL's advanced visualization display technologies and applications into a museum setting. This includes a projection-based 3D display system providing viewing of stereo photographs from the surface of Mars, and a tiled LCD display showing high resolution imagery from the Hubble Space Telescope.