Agency

 

 

It is a terrible thing to see and have no vision.” – Helen Keller

 

The computer may have vision, but it has no idea what to do with what it sees.

 

agency - how a result is obtained or an end is achieved

 

Making an Agent of the Computer

 

What does the computer see?

 

The proper response to the changing input of our head position is for the computer to render the world from that point of view.

The mathematical equations that dictate the rendering of the world require only the position and orientation of the viewer.

However, when we want the computer to understand what we are looking at, we have a problem:

 

What does it feel?

 

How should we indicate to the computer that our hand is “inside” of an object?

This also poses questions:

 

As a result, the situation must be simplified:

 

How should we indicate to the computer that our hand is “touching” an object?

Again, this also poses questions:

 

As a result, the following is true:

 

What does it hear?

 

If our hand is reduced to a center point or a few bulky line segments, then our ability to communicate with the environment is significantly less than real life.

We are accustomed to not only moving our hand to objects, but interacting with them in a complicated manner such as grabbing them, pushing buttons, moving them on the surface.

Some other mean of indicating our intentions is necessary if we are not using a tracking system that can monitor the tips of the fingers and a real-time system that can make sense of those inputs.

As a result, the following is true:

 

People often ask why we do not use voice recognition in the cave.

If voice recognition is so useful for getting things done then why don’t 99.99% of the desktop computer users in the world use it?

People will be doing productive work in virtual environments long before they abandon the visual and motor oriented relationship they now enjoy with the computer.