Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques

2/22/99


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Table of Contents

Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques

Introduction

Goals of this paper

Restrictions

Related Work and Research

Related Work Cntd.

Evaluation Framework

Taxonomy of virtual Travel Techniques

Quality Factors

Quality Factors cntd.

Experiments

Experiments cntd.

Experiments cntd.

Experiments cntd.

Comparing Steering Techniques

Poor Travel Techniques

Fast, accurate techniques

Absolute Motion Experiment

Absolute Motion Trials

Absolute Motion Hypothesis

Absolute Motion Trial Details

Absolute Motion Trial Details cntd.

Absolute Motion results

Absolute Motion Observations

Absolute Motion Conclusions

Relative Motion Experiment

Relative Motion Experiment cntd.

Relative Motion Experiment cntd.

Relative Motion Trials

Relative Motion Trials cntd.

Relative Motion Results

Relative Motion Results cntd.

Relative Motion Observations

Relative Motion Conclusions

Directional Disorientation Due to Velocity and Acceleration

Directional Disorientation Due to Velocity and Acceleration Trials

Velocity and Acceleration Trials cntd.

Velocity and Acceleration trials cntd.

Velocity and Acceleration trials cntd.

Velocity and Acceleration Results

Velocity and Acceleration Conclusions

Velocity and Acceleration Conclusions cntd.

Final Conclusions and future work

Final Conclusions and future work cntd.

Author: Benjamin Goldstein

Email: benjamin@evl.uic.edu

Home Page: www.evl.uic.edu/benjamin