class CAVERN_perfCAVENavCollision_c Performer CAVE Navigation and Collision detection class
| | init (pfScene *scene, pfDCS *navDCS, int backCull=0) Initialize |
|
| navigate () Perform navigation. |
| | getCurrentCAVETurn () Retrieve the current CAVE turn angle about the vertical axis |
| | setGravity (bool grav) Turn gravity on or off |
| | lockToFloor (bool lock) Lock navigation to the minimum height |
| | checkCollisions (bool collision) Check collisions against geometry |
Performer CAVE Navigation and Collision detection class. This class is used to navigate through a performer scene. Collision detection is applied to the floor as well as walls so that you can't walk through objects.
inline float getCurrentCAVETurn()
inline void setGravity(bool grav)
inline void lockToFloor(bool lock)
inline void checkCollisions(bool collision)
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