class CAVERNnet_remoteParallelFileIOServer64_c

This class acts as a server for performing remote upload and download of files

Public Fields

static const int DEFAULT_PORT
Default port number to listen on
static const int THREADED
Create a thread to handle each client request.
static const int NON_THREADED
Do not create a thread to handle each client request.

Public Methods

int init (int incomingPort=CAVERNnet_remoteParallelFileIOServer64_c::DEFAULT_PORT, char* neighborServer = NULL, int neighborPort = CAVERNnet_remoteParallelFileIOServer64_c::DEFAULT_PORT, int storeLocally = 1, int numOfSockets = 5)
Initialize server.
void process (int threaded = CAVERNnet_remoteParallelFileIOServer64_c::NON_THREADED)
Check for incoming requests

Documentation

This class acts as a server for performing remote upload and download of files. First call the init() call and then inside a while loop call checkForNewRequests(). Use CAVERNnet_remoteParallelFileIOClient_c to connect to this server and perform the upload and download operations.

Note: currently I am finding a strange behavior in threads that causes the network I/O to improperly complete. Hence checkForNewRequests() currently does not create a new thread for each client that makes an IO request. All clients must wait in line.

static const int DEFAULT_PORT
Default port number to listen on. Default is 7673.

void process(int threaded = CAVERNnet_remoteParallelFileIOServer64_c::NON_THREADED)
Check for incoming requests. Recommend doing this in a while loop.
Parameters:
threaded - set this to THREADED or NON_THREADED. Default is NON_THREADED. Setting it to non-threaded will mean each request is processed sequentially so any pending requests must wait in the queue. Setting it to threaded means each incoming request spawns a thread to handle the request.


This class has no child classes.
Author:
cavern@evl
Version:
2/22/2000

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