class TcAudioPlayer AudioPlayer Class
AudioPlayer Class. This class is currently implemented using Dave Pape's Bergen Sound Server. A directory of .aiff files is read at class instantiation. Offers similar functionality to a CD player. Client's can play, loop, stop/pause, rewind, add and delete sound clips. The server is assumed to be running on the machine on which this class is instantiated.
~TcAudioPlayer()
void playSound(const TcUtString &name, int isLooped)
isLooped - If the value is 0 the sound will be played once.
Otherwise it will be looped.
void forwardSound()
void backSound()
void addSound(const TcUtString &path, const TcUtString &filename)
filename - This is the file name to be added.
void playFirstSound()
void stopSound(const TcUtString &name)
void stopCurrentSound()
void rewindSound(const TcUtString &name)
alphabetic index hierarchy of classes
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