Distributed/Parallel/Large
Data Volume Visualization
Craig M. Wittenbrink. Survey of parallel volume
rendering algorithms:references. In Parallel and Distributed
Processing Techniques and Applications, pages 1329--1336, Las Vegas, NV,
July 1998.
(Slides)
David E DeMarle, Steven Parker et al,
"Distributed
Interactive Ray Tracing for Large Volume Visualization ",
Proceedings of IEEE Parallel and Large Data Visualization and Graphics (PVG)
2003
David Ellsworth, Patrick Moran,
"Accelerating Large
Data Analysis by Exploiting Regularities", IEEE Visualization 2003
Huijuan Zhang, Timothy Newman,
"Efficient
Out-Of-Core Iso-surface Extraction", PVG 2003
Correa, Klosowski, Silva,
"Visibility
Based Pre-fetching for Interactive Out-of-core rendering" , PVG 2003
Wes Bethel, Greg Humphreys,
"Sort First
Distributed Memory, Parallel Visualization and Rendering", PVG 2003
(Slides)
Binotto, Comba,
"Real
Time Volume Rendering of Time-varying data using Fragment-Shader
compression approach", PVG 2003
(Slides)
K.LMa,
"Visualizing
Very Large Earthquake Simulations", Supercomputing 2003
(Slides)
Wilson et al,
"A
Hardware Assisted Hybrid Rendering Technique for Interactive Volume
Visualization", IEEE Volume Visualization 2002
Tony Garcia and Han-Wei Shen, An
Interleaved Parallel Volume Renderer with PC clusters, Eurographics
Workshop on Parallel Graphics and Visualization, 2002. pp51-59
(Slides)
Gregorski et al,
"Interactive View
Dependent Rendering of Large Isosurfaces", IEEE Vis2002
J. Kniss, P. McCormick, A. McPherson, J. Ahrens,
J. Painter, A. Keahey, C. Hansen, TRex:
Interactive Texture Based Volume Rendering for Extremely Large Datasets,
IEEE Computer Graphics and Applications, 2001 Special Issue on Large Data
Visualization.pp52-61 (Slides)
Charles Law, John Ahrens,
"An Application
Architecture for Large Data Visualization: A Case Study", PVG 2001
Samanta, Kai Li,
"Parallel
Rendering with K-Way Replication", PVG 2001
(Slides)
Kenneth Mooreland et al,
"Sort Last Parallel
Rendering for Viewing Extremely Large Datasets on Tiled Displays",
PVG 2001 (Slides)
Michael Cox, David Ellsworth,
"Application
Controlled Demand Paging for Out-of-core Visualization", IEEE
Visualization 1997
(Slides)
Multi-resolution Viz,
Wavelet Theory, Data compression/encoding etc
Renato Pajarola,
"Efficient
Implementation of Real-Time View-Dependent Multiresolution Meshing",
IEEE Visualization and Computer Graphics, May 2004
(Slides)
Jens Schneider,
"Compression
Domain Volume Rendering", IEEE Visualization 2003
(Slides)
Eric Lamar,
"Multi-layered Image
Cache for Scientific Visualization", PVG 2003
Li, Shen ,
"Time Critical
Multiresolution Volume Rendering Using 3D Texture Mapping Hardware",
PVG 2003 (Slides)
Guthe et al,
"Interactive Rendering
of Large Volume Datasets", IEEE Visualization 2002
(Slides)
Eric B. Lum, Kwan-Liu Ma and John
Clyne, A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying
Data, IEEE Transactions on Visualization and Computer Graphics, 2002,
pp. 286-301
Boada, et al,
"Multiresolution
volume visualization with texture-based octree", Visual Computer
2001 (Slides)
Jeremy Meredith,
"Multiresolution
View-Dependent Splat Based Volume Rendering of Large Irregular Data",
PVG 2001 (Slides)
Guthe, Straber,
"Real time
Decompression and Visualization of Animated Volume Data", IEEE Vis01
Eric LaMar, Bernd
Hamann, Kenneth I. Joy,
Multiresolution-
Techniques for Interactive Texture-Based Volume Visualization, in
Proceedings of IS&T/SPIE Electronic Imaging 2000, pp 365-374, January 23-28, 2000
Paolo Cignoni,
"Multiresolution
Representation and Visualization of Volume Data", IEEE Transactions
on Visualization and Computer Graphics, 1997
(Slides)
Other Visualization Techniques,
Hardware Techniques and Miscellaneous Topics
K.L. Ma,
"High Quality Lighting and Efficient Pre-Integration for Volume
Rendering", Eurographics Symposium on Visualization, 2004
Viola et al,
"Hardware Based Non
Linear Filtering and Segmentation Using High Level Shading
Languages", IEEE Vis2003 (Slides)
Klaus Muller,
Arie Kaufman, "Empty Space
Skipping and Occlusion Clipping for Texture-based Volume Rendering",
IEEE Vis2003
(Slides)
Woodring, Wang,
"High Dimensional
Direct Rendering of Time-Varying Volumetric Data", IEEE Vis2003
K.L.Ma,
"Visualizing Industrial CT Volume Data for Nondestructive applications",
IEEE Vis2003
Kruger,
"Acceleration
Techniques for GPU based Volume Rendering", IEEE Vis2002
(Slides)
J. Kniss, S. Premoze, C. Hansen, D. Ebert,
Interactive translucent volume rendering and procedural
modeling, To appear in IEEE Visualization 2002
(Slides)
Sadiq, Kaufman,
"Fast and Reliable Space Leaping for Interactive Volume Rendering",
IEEE Vis2002 (Slides)
Balmelli et al,
"Volume Warping for
Adapting Isusurface Extraction", IEEE Vis2002
Qu, Kaufman, "Image
Based Rendering with Stable Frame Rates", IEEE Vis2000
(Slides)
Kelly, K.L.Ma,
"A Spreadsheet
Interface for Visualization Exploration", IEEE Vis2000
(Slides)
Michael Bailey, Nadeau,
"Visualizing Volume Data
Using Physical Models", IEEE Vis2000
IBR Assisted Volume
Rendering, Klaus Mueller, Naeem Shareef, Jian Huang, Roger Crawfis,
Late Breaking Hot Topics, pp. 5-8, IEEE Visualization 1999, San
Francisco, CA, 1999 (Slides)
K.L.Ma,
"Interactive
Exploration of Large 3-D Unstructured Grid Data", Report for ICase
1996
Software
architectures
Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T.
Klosowski. Chromium: A Stream Processing Framework for Interactive Rendering on
Clusters. ACM Transactions on Graphics, vol 21(3), pp. 693-702, Proceedings of ACM Siggraph 2002 , July 2002, San Antonio, TX.
K. Engel, Ove Sommer, T.Ertl: A Framework for Interactive Hardware-Accelerated Remote
3D-Visualization, Data Visualization 2000, Springer Computer Science, Pages 67-177, 291
(Slides)
Interaction/Transfer-functions
D. Weiskopf, K. Engel, and T. Ertl.
Volume Clipping via Per-Fragment Operations in Texture-Based Volume
Visualization, IEEE Visualization 2002 Proceedings, R. Moorhead, M. Gross, K. I. Joy (eds.), ACM Press, October 2002, 93-100
(Slides)
J.
Kniss, G. Kindlmann, and C. Hansen. Interactive volume rendering using multi-dimensional transfer functions and direct manipulation
widgets. In Proc. of IEEE Visualization, pages 255-262, San Diego,
CA, USA, October 2001. IEEE Computer Society Press
(Slides)
Download
the source/demo for GeForce3/Radeon8500
J. Kniss, G. Kindlmann, C. Hansen. Multidimensional
Transfer Functions for Interactive Volume Rendering, In IEEE
Transactions on Visualization and Computer Graphics, 2002. Vol. 8, No.
3, pp. 270-285 (Slides)
Reports, Thesis papers
Yang,
"Interactive
Hierarchical Displays - a General Framework for Visualization and
Exploration of Large Multivariate Datasets", Elvesier Science
Journal, Feb 2002
Yang C.,
"On the fly processing of compressed data", PhD Dissertation
Proposal, SUNY, Stony Brook
Lars Lippert,
"Wavelet Based Volume Rendering", PhD Thesis, Swiss Federal
Institute of Technology, Zurich
Course Notes/Slides,
Tutorials
"Interactive Visualization of
Volumetric Data on Consumer PC Hardware"
Course Notes from IEEE Visualization 2003
"Advances in Volume Visualization" Course Notes from International
Spring School of Visualization, March 2000
SIGGRAPH
2002 course - High-Quality
Volume Graphics on Consumer PC Hardware
Eurographics
2002 State-of-the-Art (STAR) Report. Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware.
Report |
PPT
Slides
Visualization
and VR for the grid. CCGrid 2002 Keynotes by Chris Johnson
C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. Ertl.
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage
Rasterization, Eurographics/SIGGRAPH Workshop on Graphics Hardware,
2000
"Rachael Brady's Reading List for Volume Visualization", Spring 2003
Parallel Volume Rendering Links from Craig WittenBrink, HP Labs
"Terascale
Visualization: Approaches, Pitfalls and Issues", Panel at IEEE
Visualization 1997
Remote Volume Data Visualization
- Slides from graphics group at Princeton. They describe a view-dependent seed selection and propogation algorithm (a server sends triangles to clients depending on view points -the server decides how triangles may overlap across tiles (its supposed to be scalable -
I guess to a tile display wall too.)
Stephane Mallat,
"A Theory for Multiresolution
signal decomposition: The Wavelet Representation", IEEE Transactions
on Pattern Analysis and Machine Intelligence, July 1989
A
Survey
of InfoVis Papers, Gary Geisler, 1998
Paper assignment and summary of the above papers
(Word Doc)