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Coinciding with the development of the CAVE™ in 1991, EVL developed a robust and virtual reality device-independent CAVE™ software library, CAVELib™. Development, evaluation, refinement and distribution of software tools and techniques for application development, authoring and testing have since been a direct emphasis of EVL's research efforts. VE tools and techniques include computer-based models, simulations, data libraries, programming libraries and user interfaces. The libraries and user interfaces encompass visual, auditory, tactile and motion-based information displays.

More recently, EVL's focus has been on the creation of software to support collaborative, shared virtual environments for both scientific and artistic projects. CAVERNsoft G2, released in 2000 is EVL's software toolkit for building collaborative networked applications or logistical networking applications.

To support the growing number of virtual reality application developers across a broad range of disciplines, including artist and designers, EVL has also focused on the development of high-level scripting and authoring tools to aid in the construction of highly interactive virtual environments. This software provides greater accessibility to developers for the rapid and effective creation of sophisticated applications.

The CAVE Library™ is available commercially through VRCO.

 
MERRA Computation Using LambdaRAM
 
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