all papers

  1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18    



Keshner, E., Kenyon, R.
Locomotion in a Dynamic Immersive Virtual Environment
Proceedings of the Symposium of the International Society for Postural and Gait Research, 06/23/2001 - 06/27/2001
Pape, D., Anstey, J., Carter, B., Leigh, J., Roussou, M., Portlock, T.
Virtual Heritage at iGrid 2000
Proceedings of INET 2001, Stockholm, Sweden, 06/05/2001 - 06/08/2001
Pape, D., Anstey, J., D'Souza, S., DeFanti, T., Roussou, M, Gaitatzes, A.
Shared Miletus: Towards a Networked Virtual History Museum
Proceedings of the International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging (ICAV3D), Mykonos, Greece, 05/30/2001 - 06/01/2001
Leigh, J., Yu, O., Schonfeld, D., Ansari, R., He, E., Nayak, A., Krishnaprasad, N., Park, K., Cho, Y., Hu, L., Fang, R., Verlo, A., Winkler, L., DeFanti, T.
Adaptive Networking for Tele-Immersion
Proceedings of the Immersive Projection Technology/Eurographics Virtual Environments Workshop (IPT/EGVE), Stuttgart, Germany, 05/16/2001 - 05/18/2001
Moher, T., Johnson, A., Cho, Y., Lin, Y.
First-Person Science Inquiry 'in the Field'
IPT/EGVE 2001, Stuttgart, Germany, 05/16/2001 - 05/18/2001
Krishnaprasad, N. K.
A Unified and Collaborative Approach for Analyzing Networks
Submitted as partial fulfillment of the requirements of the degree of Master of Science in Computer Science, Graduate College of the University of Illinois at Chicago, Chicago, IL, 05/01/2001 - 05/01/2001
Moher, T., Johnson, A., Cho, Y.
First-Person Science Inquiry in Virtual Ambient Environments
ACM Conference on Human Factors in Computing Systems (CHI 2001), Seattle, WA, 03/31/2001 - 04/05/2001
Johnson, A., Moher, T., Ohlsson, S., Leigh, J.
Exploring Multiple Representations In Elementary School Science Education
Proceedings of IEEE VR 2001, Yokahama, Japan, 03/13/2001 - 03/17/2001
Sandin, D., Margolis, T., Dawe, G., Leigh, J., DeFanti, T.
The Varrier Auto-Stereographic Display
SPIE, San Jose, California, 01/20/2001 - 01/26/2001
Leigh, J., Dawe, G., Talandis, J., He, E., Venkataraman, S, Ge, J., Sandin, D., DeFanti, T.A.,
AGAVE : Access Grid Augmented Virtual Environment
Proceedings of the AccessGrid Retreat, Argonne, IL, 01/16/2001 - 01/16/2001
Johnson, A., Leigh, J.
Tele-Immersive Collaboration in the CAVEŽ Research Network (chapter)
Collaborative Virtual Environments: Digital Places and Spaces for Interaction, 01/01/2001 - 01/01/2001
Duh, H., Lin, J., Kenyon, R., Parker, D., Furness, T.
Effects of Field of View on Balance in an Immersive Environment
Proceedings of IEEE Virtual Reality 2001 (IEEE VR 2001), Yokahama, Japan, 01/01/2001 - 01/01/2001
Tesic, R., Banerjee, P.
Exact Collision Detection for Virtual Manufacturing Simulator
IIE Trans., 01/01/2001 - 01/01/2001
Banerjee, P., Zetu, D.
Virtual Manufacturing
John Wiley, New York, 2001 (ISBN: 0-471-35443-0), 01/01/2001 - 01/01/2001
Luciano, C., Banerjee, P.
Avatar Kinematics Modeling for Telecollaborative Virtual Environments
Proc. Winter Simulation Conf., Dec. 2000, 12/05/2000 - 12/08/2000
Leigh, J., Yu, O., Verlo, A., Roy, A., Winkler, L., DeFanti, T.
Differentiated Services Experiments Between the Electronic Visualization Laboratory and Argonne National Laboratory
EMERGE Report, 12/01/2000 - 12/01/2000
Kenyon, R., Keshner, E.
Segmental Postural Stabilizing Responses in an Immersive Virtual Environment
Proceedings for the Society for Neurosciences, New Orleans, LA, 11/04/2000 - 11/09/2000
Shapiro, M., Kenyon, R.;ottlieb, G.
A Model of the Time-Optimal Control of Point-to-Point Human Voluntary Movement
Proceedings for the Meeting of the Society for Neurosciences, New Orleans, LA, 11/04/2000 - 11/09/2000
Zhou, Y., Murata, T., DeFanti, T., Zhang, H.
Fuzzy-Timing Petri Net Modeling and Simulation of a Networked Virtual Environment - NICE
Institute of Electronics, Information and Communication Engineers (IEICE) Transactions, Fundmentals Special Section on Concurrent Systems Technology, 11/01/2000 - 11/01/2000
Park, K., Cho, Y., Krishnaprasad, N., Scharver, C., Lewis, M., Leigh, J., Johnson, A.
CAVERNsoft G2: A Toolkit for High Performance Tele-Immersive Collaboration
Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2000, Seoul, Korea, 10/22/2000 - 10/25/2000
Zhou, Y., Murata, T., DeFanti, T.
Modeling and Performance Analysis Using Extended Fuzzy-Timing Petri Nets for Networked Virtual Environments
IEEE Transactions on Systems, Man and Cybernetics, Part B, 10/01/2000 - 10/01/2000
Park, K., Kapoor, A., Leigh, J.
Lessons Learned from Employing Multiple Perspectives In a Collaborative Virtual Environment for Visualizing Scientific Data
Proceedings of ACM CVE 2000, San Francisco, CA, 09/10/2000 - 09/12/2000
Ohlsson, S., Moher, T., Johnson, A.
Deep Learning in Virtual Reality: How to Teach Children that the Earth is Round
Proceedings of the 22nd Annual Conference of the Cognitive Science Society, Philadelphia, PA, 08/13/2000 - 08/15/2000
Johnson, A., Moher, T., Leigh, J., Lin, Y.
QuickWorlds: Teacher Driven VR Worlds in an Elementary School Curriculum
SIGGRAPH 2000 Educators Program, Conference Abstracts and Applications, New Orleans, LA, 07/23/2000 - 07/28/2000
Imai, T., Qui, Z., Behara, S., Tachi, S., Aoyama, T., Johnson, A., Leigh, J.
Overcoming Time-Zone Differences and Time Management Problem with Tele-Immersion
CDROM Proceedings of INET 2000, Yokohama, Japan, 07/18/2000 - 07/21/2000

  1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18