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The CAVE™ Virtual Reality Theater
developers: Thomas A. DeFanti, Daniel J. Sandin

url: http://www.evl.uic.edu/pape/CAVE/

CAVE™
The CAVE™ is a multi-person, room-sized, high-resolution 3D video and audio environment invented at EVL in 1991. Graphics are projected in stereo onto three walls and the floor, and viewed with active stereo glasses equipped with a location sensor. As the user moves within the display boundaries, the correct perspective is displayed in real-time to achieve a fully immersive experience.

Bright Advanced Technology (BAT) CAVE™
In June 2001, EVL built the next-generation Bright Advanced Technology CAVE™, or BAT CAVE, using Christie Digital Systems’ Mirage 5000 projectors - the first DLP-based Active Stereoscopic projector - and near-black screens for higher contrast.

The BAT CAVE’s brightness, clarity and enhanced depth perspective produce more captivating real-time, real-life projection simulations than previous CAVE™ technology.

start date: 01/01/1992
end date: 01/01/2002

contact: tom @ uic.edu


CAVE™ Simulation

image provided by A. Cruz, EVL


CAVE - A Virtual Reality Theater - 1992


size: 7.04 MB

related projects:
CAVE™ Line-Of-Sight Calibration Procedure
CAVE™ Tools
Wand / Wanda™ VR Input Devices
CAVE™ Library
CAVE™ Simulator
CAVERNsoft
Ygdrasil
C-Wall (Configurable Wall)
related info:
14 associated papers
24 associated events
1 associated movie

related categories:
devices
commercialization