The CAVE™ Virtual Reality Theater
developers: Thomas A. DeFanti, Daniel J. Sandin
The CAVE™ is a multi-person, room-sized, high-resolution 3D video and audio environment invented at EVL in 1991. Graphics are projected in stereo onto three walls and the floor, and viewed with active stereo glasses equipped with a location sensor. As the user moves within the display boundaries, the correct perspective is displayed in real-time to achieve a fully immersive experience.
Bright Advanced Technology (BAT) CAVE™
In June 2001, EVL built the next-generation Bright Advanced Technology CAVE™, or BAT CAVE, using Christie Digital Systems’ Mirage 5000 projectors - the first DLP-based Active Stereoscopic projector - and near-black screens for higher contrast.
The BAT CAVE’s brightness, clarity and enhanced depth perspective produce more captivating real-time, real-life projection simulations than previous CAVE™ technology.
start date: 01/01/1992
end date: 01/01/2002
contact: tom @ uic.edu
image provided by A. Cruz, EVL
CAVE - A Virtual Reality Theater - 1992
size: 7.04 MB
CAVE™ Line-Of-Sight Calibration Procedure
Wand / Wanda™ VR Input Devices
C-Wall (Configurable Wall)
14 associated papers
24 associated events
1 associated movie