developers: Arthur Nishimoto, Jason Leigh
Fleet Commander is an interactive game developed to explore how a real-time strategy game that often relies on complex keyboard commands and mouse interactions can be transferred into a multi-user, multi-touch environment.
This game attempts to tackle many of the challenges of developing a multi-touch application in a tabletop environment. This includes orientation independent interfaces, multi-user interaction, and issuing multiple commands using only a multi-touch interface.
Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, Fleet Commander is also being used to explore multi-user interaction on a 20-foot wide multi-touch LCD wall.
Fleet Commander is being developed using Processing, an open source programming language processing.org.
start date: 06/15/2009
end date: 09/01/2009
contact: anishi2 @ uic.edu
Fleet Commander being played on EVL Cyber-Commons
image provided by L. Renambot, EVL
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