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authors: Cruz-Neira, C., Leigh, J., Barnes, C., Cohen, S., Das, S., Engelmann, R., Hudson, R., Papka, M., Siegel, L., Vasilakis, C., DeFanti, T., Sandin, D. Proceedings of IEEE 1993 Symposium on Research Frontiers in Virtual Reality, pp. 59-66
Traditional computer graphics has typically required that scientists look through a restricted window (the computer screen), to view images that depict their research data. Virtual Reality (VR) on the otherhand, offers scientists the means to leap through that window and physically engage their experimental environment.
start date: 10/01/1993
end date: 10/01/1993
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