Virtual Sound Composition for the CAVEŽ
 

authors: Bargar, R., Das, S.

Proceedings of the 1993 International Computer Music Conference (addendum), Tokyo, Japan, International Computer Music Assoc.

The CAVEŽ is a surround-screen projection-based virtual reality system developed at the Electronic Visualization Laboratory, University of Illinois at Chicago [Cruz-Neira, 1992]. Stereoscopic computer graphics are projected into a 10x10x10 foot cube made of display screens that surround the viewer, offering in its current implementation, images on three walls and the floor. One or more viewers explore the virtual world by moving around inside the cube. Unlike boom and headmounted displays the CAVE blends real and virtual objects in the same space: individuals can clearly see their bodies and their companions as they interact with virtual objects. Bringing sound into this environment can powerfully enhance the visual display, offering an experience of dimension and presence that screen images cannot provide. Due to an unique need for sound, virtual environments may provide an unprecendented platform for research and implementation of sound synthesis, localization and interactive control techniques. There are many expectations for what sound might provide, and few technical solutions. In the CAVE the role of auditory display draws upon criteria for composition as well as criteria for reproducing naturalistic sound [Bargar, 1993].

start date: 01/01/1993
end date: 01/01/1993

 
 
related projects:
Vibrafloor: Sound-based Virtual Reality
The CAVE™ Virtual Reality Theater
related info:
2 associated event(s)
 
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applications
software
sound art<