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Collaborative Virtual Environments, Art Exhibition

authors: Dolisnky, M. , Anstey, J., Pape, D., Aguilera, J., Kostis, H., Tsoupikova, D.

Proceedings of SPIE-IS&T Electronic Imaging, Stereoscopic Displays and Virtual Reality Systems XII, vol 5664, no 0, San Jose, CA, pp. 641-652

This panel presentation will exhibit artwork developed in CAVEs and discuss how art methodologies enhance the science of VR through collaboration, interaction and aesthetics. Artists and scientists work alongside one another to expand scientific research and artistic expression and are motivated by exhibiting collaborative virtual environments. Looking towards the arts, such as painting and sculpture, computer graphics captures a visual tradition. Virtual reality expands this tradition to not only what we face, but to what surrounds us and even what responds to our body and its gestures. Art making that once was isolated to the static frame and an optimal point of view is now out and about, in fully immersive mode within CAVEs. Art knowledge is a guide to how aesthetics of 2D and 3D worlds affect, transform, and influence the social, intellectual and physical condition of the human body through attention to psychology, spiritual thinking, education, and cognition. The psychological interacts with the physical in the virtual in such a way that each facilitatesl, enhances and extends the other, culminating in a "go together" world. Attention to sharing art experiences across high-speed networks introduces a dimension of liveliness and aliveness when we "become virtual" in real time with others

start date: 01/20/2005
end date: 01/20/2005


Beat Box CAVE art

image provided by Margaret Dolinsky
paper(s):
pdf (1169 KB)
related projects:
The CAVE™ Virtual Reality Theater
Looking for Water
Ygdrasil
Beat Box
Kites Flying In and Out of Space
C-Wall (Configurable Wall)
Animagina
Rutopia
related info:
no associated events
 
related categories:
tele-immersion
vr art