A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
 

authors: Kooima, R.L., Peterka, T., Girado, J.I., Ge, J., Sandin, D. J., DeFanti, T. A.

Proceedings of the IEEE Virtual Reality Conference 2007(VR'07)

Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in highperformance real-time interactive applications. A new autostereo rendering algorithm named Autostereo Combiner addresses this problem using the programmable vertex and fragment pipelines of modern graphics processing units (GPUs).

This algorithm is applied to the Varrier, a large-scale, head-tracked, parallax barrier autostereo virtual reality platform. In this capacity, the Combiner algorithm has shown performance gains of 4x over traditional parallax barrier rendering algorithms. It has enabled highperformance rendering at sub-pixel scales, affording a 2x increase in resolution and showing a 1.4x improvement in visual acuity.

start date: 03/10/2007
end date: 03/14/2007

Interleaved images displayed on parallax barrier (left) and lenticular (right) autostereoscopic displays.
image provided by R. Kooima, EVL
 
paper(s):
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related projects:
35 Panel Cylindrical Varrier™ Autostereo Display
Personal Varrier™ Autostereo Display
Dynallax: Dynamic Parallax Barrier Autostereoscopic Display
Varrier Combiner
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software
visualization
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