evl logo
evl YouTube evl Facebook evl Twitter
Embodying Scientific Concepts in the Physical Space of the Classroom

authors: Malcolm, P., Moher, T., Bhatt, D., Uphoff, B., Lopez-Silva, B.

Proceedings of the 7th International Conference on Interaction Design and Children, vol 0, no 0, Chicago, IL; ISBN:978-1-59593-994-4, ACM New York, NY, USA, pp. 234-241

Several simulation environments exist that create a place in which students can explore scientific phenomena. In this paper, we propose design guidelines for creating a classroom environment that puts scientific concepts directly into that physical space. We examine the results of two implementations of WallCology, which we characterize as an embedded phenomenon, in elementary and middle school classrooms. Several instances of innovative student inquiry emerged as a result of the design features. Along with the results of learning, we look at the relationship between an embodied approach to design and the imaginative role of the student.

Keywords
Information interfaces and presentations (e.g., HCI), Group and Organization Interfaces, Computers and Education

start date: 07/11/2008
end date: 07/13/2008


Students investigate WallCology and tally their results

image provided by P. Malcolm, LTG
paper(s):
html
pdf (4142 KB)
related projects:
Embedded Phenomena
WallCology: Ecology Embedded Phenomenon
related info:
no associated events
 
related categories:
applications
software
education
vr