Transparently Supporting a Wide Range of VR and Stereoscopic Display Devices
 

authors: Pape, D., Sandin, D., DeFanti, T.

Proceedings of SPIE, Stereoscopic Displays and Virtual Reality Systems VI (The Engineering Reality of Virtual Reality 1999), vol 3639, San Jose, CA, pp. 346-353

This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer-centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR (and other) devices.

start date: 01/23/1999
end date: 01/29/1999

Viewing Volume in World Coordinate System
image provided by D. Pape, EVL
 
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