evl logo
evl YouTube evl Facebook evl Twitter
Supercomputing '93

participants: Greg Dawe, Thomas A. DeFanti, Gary Lindahl, Dana M. Plepys, Maggie Rawlings, Trina Roy, Daniel J. Sandin, S. Cohen, S. Das, T. Franguiadakis, , J. Goldman, R. Hudson, L. Kauffman, M. Papka, A. Verlo

Supercomputing '93 :: Experiential Science in the Virtual Reality Theater

institutions: NCSA|UW|Electrohome|Korte|SGI|Systran|TMC

location: Portland, Oregon

EVL's exhibit at Supercomputing '93 focused upon experiential science in the CAVE Virtual Reality Theater. Applications demonstrations included Astrophysics, Computational Fluid Dynamics, Math, Meteorology and Genetic Programming. Applications were run in one or two modes: locally on the SGI/CAVE and/or distributed between the CM-5 and the SGI/CAVE.

In local mode, CAVE participants explore pre-computed datasets. In distributed computing mode, participants may interactively steer their simulation codes on the CM-5. This ability enables CAVE users to explore and experiment with visualizations of pre-computed datasets, identify an area they want to enhance, and then invoke simulation codes on the networked supercomputer to compute new datasets. The CM-5 generates new data, which is then transferred to the SGI workstations for rendering and display in the CAVE.

Scientific simulation codes are typically large and complex, and require HPCC resources - massively parallel processors, vector processors, massive datastores, large memories, or high-speed networks - to run efficiently. Depending on the datasets and type of analysis the scientists want to do, they set up their simulation codes to calculate greater detail, a different time step, or a different state defined by new parameters. In some instances, codes can be executed locally but take longer to run, so supercomputers are used to provide faster interaction.

CAVE experiences enable researchers to interactively explore their scientific domains, play "what if" games by modifying their codes, and view the resulting visualizations in close-to-real-time. Virtual reality is recognized as an intelligent user interface to the emerging National Information Infrastructure, that will enable computational scientists and engineers to access HPCC enabling technologies and that will put the human in the loop for timely data analysis and understanding.

start date: 11/01/1992
end date: 11/01/1993

contact:



image provided by A. Verlo, EVL

related document:
no related document available

 
 
movie size: 17.36 MB
 
related projects:
Spacetime Splashes: Catching the Wave of Einstein's Equations
The Fluid Universe: Rayleigh-Taylor Instability in Fluid Flow
Topological Surface Deformation
The Fluid Universe: Formation of Structures After the Big Bang
Blowing Snow
Mathenautics: Three-Eighths of Thurston's Eight-Fold Way
Distributed VIS-5D for Large Atmospheric Simulations
Evolution of Shape and Sound via Genetic Programming
related info:
no associated papers
1 associated movie(s)
 
related categories:
applications
networking
visualization
data mining
supercomputing
human factors