Virtual Identities
 

participants: Tina Shah

location: ERF 2032

In today's world you are surrounded by an influx of images that suggest who you should be physically and mentally. Everyday whether you are watching T.V., a movie, or reading a magazine you are constantly being subjected to characters that you either identify with or don't.

Tina Shah will present an analysis that deals with identity building through playing video games. The presentation will start with a brief overview of Jacques Lacan's mirror stage concept and a paper by Laura Mulvey that discusses the topic of image and self-image found in Hollywood cinema.

The discussion will then lead to the influence that film has on video games and draw comparisons between the audience-film and player-game relationships and the role video games could potentially play in the identification process.

start date: 10/06/2004
end date: 10/06/2004

contact:

Virtual Identities
image provided by T. Shah
 

related document:
Virtual Identities Presentation

 
 
related projects:
MapPoint
related info:
no associated info
 
related categories:
education
cultural heritage
animation
video/film
multimedia<