This is demo of the functionality of the virtual reality CAVEŽ environment. This demo and it's contents were developed by Carolina Cruz-Neira and Dave Pape, then students at the Electronic Visualization Lab.
The CAVEŽ simulator, a part of the CAVEŽ Library, is a development tool for CAVEŽ applications. The simulator is used to create the virtual environment, to place the objects in the space, to define and test the computation that takes place in the virtual environment, and to tune the application as much as possible before using the actual CAVE hardware. It is designed to work on any workstation that supports OpenGL.
producer/director: Dana M. Plepys
evl contributors: Carolina Cruz-Neira, Thomas A. DeFanti, Louis H. Kauffman, Paul Neumann, Dave Pape, Daniel J. Sandin, Alan Verlo
credits: Paul Bash, Gene Feldman, Chuck Molyneaux, Robert Parshall, Lewis Sadler, Keith Beu, Maxine Brown, Gary Lindahl and faculty, students and staff of the Electronic Visualization Laboratory
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