Description
Overview
Included files
Included by
Source
/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _PROGRAM_OBJECT_HPP_
#define _PROGRAM_OBJECT_HPP_
#include <GL/glew.h>
#include "ShaderObject.hpp"
#include <cassert>
using namespace std;
class ProgramObject
{
public:
ProgramObject();
virtual ~ProgramObject();
void addShader(ShaderObject* shader);
void removeShader(ShaderObject* shader);
void link();
void begin();
void end();
void setUniform1f(const char* varname, GLfloat v0);
void setUniform2f(const char* varname, GLfloat v0, GLfloat v1);
void setUniform3f(const char* varname, GLfloat v0, GLfloat v1, GLfloat v2);
void setUniform4f(const char* varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void setUniform1i(const char* varname, GLint v0);
void setUniform2i(const char* varname, GLint v0, GLint v1);
void setUniform3i(const char* varname, GLint v0, GLint v1, GLint v2);
void setUniform4i(const char* varname, GLint v0, GLint v1, GLint v2, GLint v3);
void setUniform1fv(const char* varname, GLsizei count, GLfloat *value);
void setUniform2fv(const char* varname, GLsizei count, GLfloat *value);
void setUniform3fv(const char* varname, GLsizei count, GLfloat *value);
void setUniform4fv(const char* varname, GLsizei count, GLfloat *value);
void setUniform1iv(const char* varname, GLsizei count, GLint *value);
void setUniform2iv(const char* varname, GLsizei count, GLint *value);
void setUniform3iv(const char* varname, GLsizei count, GLint *value);
void setUniform4iv(const char* varname, GLsizei count, GLint *value);
void setUniformMatrix2fv(const char* varname, GLsizei count, GLboolean transpose, GLfloat *value);
void setUniformMatrix3fv(const char* varname, GLsizei count, GLboolean transpose, GLfloat *value);
void setUniformMatrix4fv(const char* varname, GLsizei count, GLboolean transpose, GLfloat *value);
void setVertexAttrib1f(GLuint index, GLfloat v0);
void setVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1);
void setVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
void setVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
private:
GLhandleARB program;
GLint getUniformLocation(const char* name);
} ;
#endif