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/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _SHADER_OBJECT_HPP_
#define _SHADER_OBJECT_HPP_
#include <GL/glew.h>
#include <fstream>
#include <cassert>
using namespace std;
class ShaderObject
{
protected:
ShaderObject();
public:
virtual ~ShaderObject();
void loadShader(const char* fileName);
GLhandleARB& getShader();
protected:
char* getFileContents(const char* fileName);
GLhandleARB shader;
} ;
#endif