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  • <h3>Dan Sandin IP 1971-1973</h3>Between 1971 and 1973, Dan Sandin designed and built the Sandin Image Processor (IP) a patch programmable analog computer for real-time manipulation of video inputs through the control of the grey level information.
  • <h3>GRASS (GRAphics Symbiosis System) 1973</h3>GRASS was a programming language developed by Tom Defanti, created to script 2D vector graphics animations.
  • <h3>Circle Graphics Habitat 1973</h3>Circle Graphics Habitat (the predecessor of the Electronic Visualization Laboratory) created a joint graduate program between the UIC College of Engineering and the School of Art and Design
  • <h3>GRASS in Star Wars 1976</h3>The original 1977 Star Wars film included computer graphics created by Los Angeles artist Larry Cuba using EVL's hardware and software.
  • <h3>BallyZgrass 1979</h3>Home computer with software designed by EVL shown at Consumer Electronic Show. The goal was to create a GRASS machine that could be marketed at a personal computer price point, a project that became known as the Z-Box.
  • <h3>Spiral 5, PTL created by Tom DeFanti and Dan Sandin, 1980</h3>
  • <h3>MFA Program 1980</h3>The formal joint engineering Art program leading to a MFA in Electronic Visualization started.  It was the first joint science-art program leading to an advanced graduate degree.
  • <h3>Visulization In Scientific Computing 1987</h3>The Workshop on Visualization in Scientific Computing, held February 9-10, 1987 in Washington, D.C., and co-chaired by Panel members Bruce H. McCormick and Thomas A. DeFanti, brought together researchers from academia, industry and government. Computer Graphics and computer vision experts analyzed emerging technologies, and federal agency representatives presented their needs and interests.
  • <h3>The Interactive Image 1987</h3>Museum of Science and Industry, Chicago, IL
  • <h3>Science in Depth 1990</h3>A PSCHcologram exhibition with emphasis on scientific visualization done in collaboration with (Art)n Laboratory, Museum of Science and Industry, Chicago, IL
  • <h3>CAVE 1991</h3>The CAVE is a multi-person, room-sized, high-resolution 3D video and audio environment invented at EVL in 1991. Graphics are projected in stereo onto three walls and the floor, and viewed with active stereo glasses equipped with a location sensor. As the user moves within the display boundaries, the correct perspective is displayed in real-time to achieve a fully immersive experience.
  • <h3>PARIS 1998</h3>PARIS (Personal Augmented Reality Immersive System) is optimized to allow users to interact with a virtual environment using their hands or a variety of input devices such as - haptic (touch) displays like the Phantom and force-feedback gloves.
  • <h3>Varrier 1999</h3>The Cylindrical Varrier display consists of 35 LCD panels tiled in a 7x5 configuration with a 6ftx8ft footprint. A photographic film barrier screen affixed to a glass panel is mounted to the front of each of the 21” LCD panels.
  • <h3>GeoWall 2001</h3>GeoWall was created as a low-cost, non-tracked, passive-stereo system allowing distributed audiences to view and interact with 3D immersive content.
  • <h3>LambdaTable 2004</h3>The LambdaTable is a tiled LCD tabletop display connected to high-bandwidth optical networks that supports interactive group-based visualization of ultra-high-resolution data.
  • <h3>LambdaVision 2004</h3>An ultra-high-resolution visualization and networking instrument for research and education in geoscience, computer science and other research disciplines. LambdaVision consists of 55 LCD panels tiled to produce a 100Mpixel display.
  • <h3>TacTile 2008</h3>TacTile is a multi-touch 52-inch LCD tabletop display design to support collaborative applications through a highly intuitive, multi-user touch interface.
  • <h3>OmegaDesk 2008</h3>OmegaDesk provides researchers with a powerful, easy-to-use, information-rich, cyberinfrastructure instrument in support of scientific discovery.
  • <h3>Fleet Commander 2011</h3>Fleet Commander is an interactive game developed to explore how a real-time strategy game that often relies on complex keyboard commands and mouse interactions can be transferred into a multi-user, multi-touch environment.