-- In the do_timer() event loop -- Update camera and ball position info in minimap local cx, cy, cz = E.get_entity_position(camera) local bx, by, bz = E.get_entity_position(ball) E.set_entity_position(overlay.camera_pos, viewport.L + get_scaled_u(cx), viewport.T - get_scaled_v(cz), 0) E.set_entity_position(overlay.ball_pos, viewport.L + get_scaled_u(bx), viewport.T - get_scaled_v(bz), 0) |