


-- In the do_timer() event loop
-- Update camera and ball position info in minimap
local cx, cy, cz = E.get_entity_position(camera)
local bx, by, bz = E.get_entity_position(ball)
E.set_entity_position(overlay.camera_pos, viewport.L + get_scaled_u(cx), viewport.T - get_scaled_v(cz), 0)
E.set_entity_position(overlay.ball_pos, viewport.L + get_scaled_u(bx), viewport.T - get_scaled_v(bz), 0)
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