IAIA Educational Initiative
Interim Report for February 20 - March 20, 1998



I. Introduction/Background

The Integrated Arts Information Access project (IAIA) is a multiyear effort to integrate the collections and archives of two institutions, the Walker Art Center and the Minneapolis Institute of Arts (MIA), in digital form. The project was launched in September 1997 by a grant received from the State of Minnesota Department of Children, Families & Learning.
An important part of the IAIA development requires that the digitized resources are usable in educational settings. The educational component requires the development of original, "added-value," educational, and exhibition-related content.

This document presents the plan for the development of this educational aspect of IAIA. Although this plan represents many of the ideas and the structural development of the entire educational component of the project, it serves primarily as a prototype for the ideas that should be implemented by June 30, 1998.

It must be noted that the educational component of the IAIA endeavor also draws from the successful ArtsNet Minnesota project, a curriculum resource exchange and multi-way conversation site for students and teachers. ArtsNet Minnesota is a collaborative project developed by the Walker Art Center, the Minneapolis Institute of Arts, and the Frederick R. Weisman Museum, along with curriculum writers, community members, art centers, educational organizations, students, and teachers. The enthusiastic response to ArtNet Minnesota indicates that many teachers want access to specific lesson plans based on the museums' curatorial and educational expertise, and specific objects from the permanent collections. This is taken into account in the development of the current educational modules, which will include lesson plans and activities in a similar form to ArtsNet Minnesota, as well as additional interactive units in other forms. The Walker Art Center has decided to follow up by creating modules on the artwork located in the Minneapolis Sculpture Garden (MSG).


II. Goals

The primary goal of the educational component of the Integrated Arts Information Access (IAIA) project is to develop a set of educational modules for K-12 use which will be based on the resources provided by the IAIA information framework. The educational units are viewed as tools for the better use of these resources but also as learning models shaped by specific pedagogical objectives.

The pedagogical goals of the educational component will be formed in further detail as the process develops. Some of the main points made will include:

  • The overall goal of the on-line hands-on education units will be to engage students in using their observational and analytical skills to construct knowledge and formulate interpretation in relation to the arts. Additionally, other goals may include: to improve students' visual literacy, to introduce students to research methods using the variety of sources provided by the on-line resources and the museum collection database, etc.

  • The units will be publicly available to be used as desired by students, parents, and teachers. They can certainly serve as classroom resources but do not assume the role of a fully developed curriculum for the school district.

  • The primary delivery method for the educational units will be via technological means, with some possible extensions and connections to more traditional on-site activities (e.g., in the physical area of the museum or the Minneapolis Sculpture Garden). The Internet will be the main delivery tool, whether this means providing the description of an activity for the teacher to do in the classroom or the self-standing innovative immersive environment for the learners to directly experience on-line. However, technology is used as an aid, not as an end in itself. It is employed to engage K-12 students (primarily) in learning and experiencing the arts. The emphasis for the use of these new interactive technologies is grounded in the desire to foster the students' innate curiosity, enable the construction of "objects" or artwork that will trigger their creative instincts, and, ultimately, facilitate learning on many different fronts. It is to be kept in mind that investment in a sophisticated design shall not cause us to lose sight of what children are learning.

  • The underlying principles that are guiding the development of these learning activities are based on hands-on ( Gitter;Montessori, 1973) and constructivist pedagogies (Piaget, 1973 ). The units are grounded in a desire to support the students' spontaneous instincts, as well as be engaging and exploratory in nature. Although most of the devloped activities are based on the idea of "play", their primary function is not to entertain. Play should be regarded as play in the Piagetian sense.

    Finally, it should be noted that the on-line educational activities do not intend to replace a museum visit or the development of existing educational programming at the Walker Art Center. A consistent encouragement to come to the museum and visit its galleries should be reflected throughout the units.


    Addressing the goals of graduation standards
    Essentially, the National Standards for Arts Education ask that students should know and be able to do the following by the time they have completed secondary school:

    The IAIA educational units will meet the goals and objectives that the national, state, and/or city standards mandate and will clearly state this in detail throughout the developed material. The units should primarily address the standards set for the visual arts (which include drawing, painting, sculpture, design, architecture, film, video, and folk arts), but will certainly mention standards for other disciplines where appropriate.

    A reference to the specific standards will be included within each individual educational unit. Where this can not apply, a general page will announce the overall content and achievement standards in the form of: "The following performance indicators from the [State of Minnesota] Learning Standards for the [Literature and the Arts] are addressed in the Walker Art Center's on-line educational component:
    [list content standards here] "


    III. Audience

    The educational units developed as part of the IAIA effort are targeted primarily to the K-12 student community. This, however, does not exclude teachers, college students, adults, or lifelong learners. It should be noted that the goal of the IAIA educational component, at least in its initial stage, is not to deliver something for everyone but to prototype specific examples for specific audiences. These prototypes will be better defined and enhanced as the project proceeds.

    For general organizational purposes and easier allocation of instructional resources, the educational activities are grouped into categories based on the targeted audience. With respect to the K-12 target audience, the most commonly used and sensible sequence for organising and presenting the material is by grade level.

    In this direction, the national content and achievement standards have been organized as follows: Grades K-4, Grades 5-8, and Grades 9-12. (see U.S. Dept. of Education, National Standards for Arts Education, "How the standards are organized"). The State of Minnesota has divided its groups into High School (grades 9-12) and Preparatory: Primary (K-3), Intermediate (grades 4 & 5), and Middle level (grades 6-8), (see State of Minnesota, "Graduation Standards"). Similarly, the Walker Art Center has used 4 groups for the organization of classroom material created in the past.

    Based on the latter, the IAIA educational component will use a similar grouping to organize its educational units. The groups are referred to as Levels and are presented in the following table.

    audience level . grades
    . Pre-K .
    Level I Primary K-3
    Level II Intermediate 4-5
    Level III Middle Level 6-8
    Level IV High School 9-12
    . Higher Ed/ Teachers/ Lifelong .

      Level I (grades K-3)
      Level I audience includes students of age 5 to about 9. The activities created for the audience at Level I focus on developing the ability to identify and describe basic artistic elements. Materials, techniques, and processes, such as color, scale, line, shape, light are emphasized, as well as simple concepts, symbols, ideas, and an introduction to subject matter.

      Level II & III (grades 4-6 & 6-8)
      Students 9-11 years of age and 11-14 years of age comprise levels II and III. The units developed for levels II and III emphasize analysis and interpretation . The students at these levels should already have a grasp of the basic elements in art and their expressive qualities. These elements can be continuously reinforced while exploring new facets of the artistic process. Additionally, the students in these levels are advanced enough to handle technologically more sophisticated activities, tools, and metaphors, such as the use of more immersive and interactive computer environments.

      Level IV (grades 9-12)
      Teenagers between the ages of 14 and 18 are the targeted learners in level IV. The units targeted at teenagers should focus on the development of judgement and critical thought. Through the development of educational units, emphasis should be given on issues of art criticism and aesthetics, as well as art history and art production. , focus is given on the idea of teenagers being involved in the creation of the educational material itself, as a way to engage them in the process of producing as well as educating in the arts. Additionally, this will help them acquire the technical skills and mastery of contemporary art production and presentation tools (multimedia design, internet). The above process will be held in conjunction with teen arts programs at the Walker Art Center, as described later.

      Higher Education, Adult and Lifelong learning
      The development of the IAIA database will provide a large resource for researchers, artists, students , and adults in general, who wish to learn more about the museums' collection. In this direction, the Walker Art Center and the Minneapolis Institute of Arts have joined the Art Museum Image Consortium (AMICO), a non-profit organization that will provide access to a joint, multimedia digital library documenting the collections of 23 North American art museums. Through AMICO this rich source of information can be distributed effectively to the educational community. A number of higher education institutions will be part of the AMICO University Testbed, a yearlong test project to deliver the database content to the higher education community.

      Teachers
      The learning units developed will address the needs of teachers in two ways:
      a) by organizing the material and providing indices for easy access to them.
      b) by including helpful tips and pointers to resources, such as the IAIA database
      c) by including the relevant graduation standards in every unit


    IV. Layers of Technological Development

    The development of the IAIA educational component involves several layers of implementation. Four layers of development have been identified and are summarized in the following table:

    Layers of the technological development of the IAIA educational component
    1. Digital delivery of analog material
    2. Repurposing
    3. Interactive digital activities
    4. Responsive interactive activities

    In detail:

    1. Digital Delivery of Analog Material
      Layer 1 pertains to delivering existing printed curriculum material that are reproducible and thus amenable to adaptation into computerized formats (e.g., in the form of postscript files, plain text, .html). made accessible via the web. The process involves the collection of this material (from "Classroom Connections", Artlab, activity kits and other sources) and their eventual transfer on-line. This will create a digital archive of the educational material that has been created by the Walker in the past, for teachers to download and print. As this educational material is very popular with the teachers in its current traditional format, the contents will not be altered. The web will therefore serve merely as the delivery mechanism. However, the design of these pages must follow a standard template, which will include the Walker insignia and brief information to bring each activity into context. It has been decided that part, not all, of the existing printed curriculum material will be made available on the web. The chosen set will be selected according to various criteria: that of best developed unit, most popular, simplest to apply, etc.
      The goal in this layer of implementation is to deliver the popular educational units in the easiest, least technological demanding manner. The intended audience includes teachers and parents who wish to use these units as part of their curriculum.

    2. Repurposing
      Layer 2 involves the creation of web-based educational material (either existing educational units enhanced with hyperlinks and images, or new material). Essentially, this layer applies to all units and all other layers technically, in the sense that everything will be delivered by using the traditional web-based format as we know it. The educational content and instructional form of all material will have one component of familiar and widely accessible web design, whether the primary delivery method resides in layer 1, or layers 3 and 4. Layer 2, is the unifying layer: the kind of implementation used for all units as a base. This ensures a level of consistency for the delivered whole.
      An example of pure layer 2 implementation is the current ArtsNet Minnesota format. It may well be that a big part of the effort will resemble or overlap with the new modules of ArtsNet Minnesota. The general theme of the next module of ArtsNet Minnesota is "Designing Spaces", which will reference Walker artwork (located both in the MSG as well as the permanent collection). It is also particularly relevant to Joep Van Lieshout's commissioned work for the MSG. Therefore, artwork didactics, thematic modules, and activities pertinent to the "designing spaces" theme may converge or be linked together from ArtsNet Minnesota.

      Aside from ArtsNet Minnesota: the "Artful Thinking" kit can serve as an example for layer 2 implementation. The text included in this kit is presented as a lesson, with hyperlinks to references and the images of the work on the slides. Under each image/unit a description of an activity to do in class is included. The sequence of the art presented is flexible and so is the art/thematic content chosen. And this can obviously expand infinitely.

    3. Interactive digital activities
      Layer 3 involves the creation of a set of on-line activities which will be simple, interactive, and fairly widely accessible from current web browsers. These activities do involve some interactivity (of the kind that is technically simple and widely accessible, such as e-mail feedback, discussion board, JavaScript etc.). These layer 3 type activities are regarded as an extension mechanism to the existing web-enhanced units. An example of such activities can be found on the Walker Art Center's Disney Playland site. A list of more activities can be found in Appendix A.

    4. Responsive interactive activities
      Layer 4 involves the development of highly interactive, responsive, innovative activities or more elaborate on-line activities that may extend to physical installations (kiosks connected to the Internet or kiosks with a digital component). These activities will utilize more involved technological concepts and tools, such as the use of VRML to represent 3-dimensional objects and environments, virtual communities, where multiple participants can meet and interact with each other and the environment itself representing themselves as graphical characters called "avatars", on-site kiosks connected to a Global Positioning System (GPS), etc.
      This layer involves interactivity that assumes a 2-way interaction between user and learning environment (responsive) and the ability to manipulate outside of rigid parameters. Due to the more complex nature of the implementation for this layer, most activities will be targeted to middle and higher audience levels.



    V. Examples/Models

    A detailed list of the proposed units listed by Audience level can be found in Appendix A.

    A few programs serve as an umbrella, under which the developed educational content for the IAIA effort can be integrated. A couple of these models are noted below.


    Joep van Lieshout's model: the "poly-model" experiment

    Joep van Lieshout's model

    The Walker Art Center has commissioned the Dutch artist Joep Van Lieshout to design The Good, the Bad, and the Ugly, a life-size wooden cabin and a detachable mobile Art Lab unit that will be installed this fall in the Minneapolis Sculpture Garden. Next year the mobile Art Lab unit will travel to sites in local neighborhoods. In the meantime, the artist has designed a scale model of both the cabin and the moving vehicle which is installed and on view in the Walker's actual Art Lab.

    Joep van Lieshout's model of "The Good, the Bad, and the Ugly" is central to the development of a variety of activities at the Walker (AOM, etc.) It also serves as a good base to experiment with connecting throughout all levels and layers and encompassing many of the themes that we're playing with: it'll be installed in the MSG and it is appropriate for interactive activities in all four age groups and layers of implementation. Thus, Joep Van Lieshout's model is a poly-object because of the variety of activities it relates to.

    A first step in integrating the various units related to Joep van Lieshout's project is the creation of a web site. This web site will function as a place to provide information about the project, introduce the Atelier Van Lieshout and the work they do, and to solicit comments from the viewers so they may provide their feedback on the process and their desired outcome. The visitors to the site should be able to make a real contribution or suggestion about the actual sculpture, through information about the model. At the least, they should be able to suggest uses of the mobile unit.

    Hence, the site includes three main parts: the page about Atelier van Lieshout, the description of the current project, and the response mechanism page, a web form which will allow participants to enter their comments about the model. Comments are automatically posted on the web and can be read by the Walker, Joep, and the world when desired. This set of pages can start the Artwork of the Month (AOM) page for Joep's model. As activities are developed they will be added to the web site. Upon completion of the site, a kiosk installation may be installed near the model, in a public space (lobby) of the Wa lker Art Center during the summer months to collect more comments from museum visitors in addition to web visitors.

    The educational activities that branch off of Joep's work deal with designing spaces, hide & seek, secret spaces (public vs. private), memory, making rooms of memories... and many more. These activities can be as simple as "drag-n-drop" activities for young children, where simple primitive objects and shapes are provided that can be dragged onto the (top-down sketch or photograph of the) model, or as complex as interactive space design using VRML. The activities can be connected to other features, such as an on-line journal, a way to "save" each participant's work so he/she can come back to it later, etc. (see Appendix A).

    A kiosk installation may be installed near the model, in a public space (lobby) of the Walker Art Center during the summer to collect more comments from the museum visitors. The other idea is for Joep's actual sculpture to be used for the on-site teens programs: to turn a room (perhaps the "space for secret activities"?) or the whole actual (physical) house into a workshop space, an artlab or a clubhouse, where kids can hang out and work on various activities. In other words, an on-site kiosk installation for users of all ages with computer(s) connected to the internet. These activities may include all of the above plus the GPS system ideas discussed with the Dunwoody Institute for tracking the location of the mobile unit of the house.


    Teen Programs

    A possible direction for the educational activities developed for Level IV audience may be various programs for teenagers, which the Walker Art Center has already been active in hosting. These include the Teen Arts Council and the Teen web class, as well as the future development of a Digital Clubhouse (following the model of Boston's Computer Clubhouse ). The IAIA educational activities can benefit from as well as be integrated in the existing and future teen programs.

    The current proposed idea: the teens that are (or will be) involved in the above programs will create a subset of the IAIA educational activities for this age group as part of their educational process. This will give them a certain goal/direction as well as a specific final product that will be useful for them (learning process) and to the IAIA/Walker. Michelle Coffey (Teen Programs Coordinator) is very excited and supportive of the idea and has a number of teens ready to start as soon as we are ready. The main goal for the teens will be to create the teen website (just as they create Fig. 12) with an emphasis on the interface and content of the teen educational activities. In other words, the development of specific educational activities will provide the content and direction for the teens that are participating in the various teen programs. Very specific job descriptions, goals, and limitations will be created for the teens by Michelle and Maria within the next few days. The teen interns will act as leaders of the groups. They will also be the main liaison between their groups and the mentors and artists.

    As the above involve planning for the longer term shaping of the teens programs, it can take up considerable time and effort. In the interim, a limited number of IAIA educational units directed to Layer 4 audience will be developed to serve as an example for the kinds of things the teens can start developing on their own for their own age group.


    VI. Interfaces

    The users can find their way to the educational material from any number of places throughout the Walker Art Center web site, the IAIA site or other virtual areas. If we define the word "interface" as the front-end, the way to access the underlying set of educational units, then we can identify the following types of interfaces that will be used:

    1. indexical
      An index/list of all the educational units, activities, .pdf material. It may be sorted in a variety of ways.
    2. query
      The unmediated, direct access to the database of educational materials in the form of a search engine. Both of the above interfaces provide unmediated access to the database and allow the visitior to construct his/her own set of ways to search for the desired educational material.
    3. browse
      This method is intended for the audience that does not know what to look for and wants a quick feel, idea of what is there. It may be presented as random or thematic highlights of the educational resources, a web interface like ArtsNet Minnesota, etc.
    4. immersive interface
      The VRML implementation of the Minneapolis Sculpture Garden is one of the experimental interfaces to the educational material that is currently under way. The idea is to use the VRML sculpture garden as an interface to access more information about each artwork and the educational activities related to it. An implementation of the VRML sculpture garden already exists but in an alpha form and is in the process of being enhanced in order to provide an easy to understand interface to the educational activities (in Appendix B). This interface involves the use of the Minneapolis Sculpture Garden as a unifying element, which means that it provides access to the part of the activities that pertain to the garden.
    5. guided interface
      An interface based on the guided exploration of the museum through the eyes of different "personas" with which the visitor can identify. This interface is currently being developed by Y-core. More information will be made available in Appendix B.

    The form of the interface , whether guided or free-form, does not affect the content of the educational material. Some standardization in the production of the interfaces will take place, to ensure a compatible and familiar look for better referencing and to expedite production time. Templates will be created across technical layers of development and across different audience levels.




    VII. Templates and Metadata

    Connection to overall framework
    The varied number of interfaces mentioned above, will provide access to the educational modules through a web of connections. The overall map of connections between the educational units developed for IAIA, the IAIA resources themselves, the Walker web site, etc. is presented in the attached diagram.


    A page in the "Table of Contents" of the overall IAIA resource will point to the educational component as a whole.

    Classification of educational metadata
    In order to directly access the educational units or information about them, we need to capture certain attributes that characterize them. We call these attributes educational metadata. Each educational unit will be classified according to a range of categories that will be formulated after studying meta-data sets, such as the ones defined by IMS or Dublin Core. Some suggestions include:

    1. Title of educational unit/activity
    2. Learning level (or level, ie. level I, II, etc.)
    3. Learning Concepts (sculpture, MSG, architecture/design) (color, scale, etc.) (*)
    4. Subject/Theme(?) (color, scale, etc)
    5. artist relevance (Joep V.L., Lorna Simpson)
    6. object relevance (Hare on Bell, etc.)

    7. Educational Objectives
    8. Prerequisites
    9. Learning Standards (may be same as Ed. Objectives)
    (*) This field permits description of containers for which the field "subject" is inadequate because the content is applicable across many different subjects, for example "dramatic structure," "metastability," and "energy conversion" are concepts that may span across multiple domains.

    Each educational unit will list the categories it pertains to and its connections to other sites. This information will be important when creating indices of the educational modules. These indices may provide the chance to access the material by any number of the above attributes.


    VIII. Evaluation

    Evaluation in general raises some great challenges when studying any kind of learning. Evaluating an arts education program is even more difficult, as defining what is learned will most likely involve questioning such cognitive skills as analysis, interpretation and problem solving.

    It is generally agreed that with regard to constructivist learning environments, such as the IAIA learning units, alternative assessment methods are considered absolute requirements. Additionally, the unique characteristics of the IAIA educational project do not include only the constructivist-exploratory approach and the informal learning nature but also the fact that the audience is essentially all over the world. These factors may complicate the methods used to assess the outcomes of the work and could exclude the use of traditional methods of assessment. In such settings, it is usually the case that anecdotal and qualitative evidence of the program's impact may essentially provide the biggest part of the evaluation results. A systematic approach, however, is required in order to maximize the program's potential for success. Two evaluation phases, encountered in many evaluation programs, are used as a general guideline and can be identified as:

    Formative
    Formative evaluation involves testing the concept, design, and production of the program's units during their development process, before they are actually completed. As a first step towards implementing a process of formative evaluation, we are planning on running the activities by a small number of selected teachers (Walker Art Center's Educational Advisory Board). When development is under way in the next few months, we can start setting up a more systematic formative evaluation process with a few teachers and students.

    Summative
    The summative evaluation phase studies the effectiveness of the developed units in actually producing desired outcomes and the degree by which they meet the original educational goals. In other words, it measures the impact of the final program on users.

    The summative evaluation of the IAIA educational component may involve a number of different directions, such as:
    - evaluating the effectiveness of the program as a learning tool used by visitors of the Walker web site. This is difficult to identify, but may take place with the study of a number of test cases that can "report" results over the Internet. An interesting concept may be to somehow embed the evaluation in the learning process and develop methods that can automatically determine the progress of particular visitors.
    - evaluating the usefulness of the program as a tool used by educators in a classroom. This can be implemented in a straightforward fashion (have teachers complete questionaires), or by suggesting ways for the teachers to perform the evaluation in their classrooms.
    A popular evaluation measure used in alternative assesment is portfolio assessment (learner-created products that reflect the processes of learning and development over time). A goal of the IAIA educational inititiative is to encourage and support such activities and to suggest the use of portfolio review as a method that may be used by teachers in the classroom.

    A better formulated evaluation effort will be determined further along in the process.




    IX. Appendices

    Appendix A
    List of activities and learning units

    Appendix B
    Interfaces

    Appendix C
    learning standards

    X. References

    Notes/References



    http://www.evl.uic.edu/mariar/WAC/edplan.html
    last updated: 05/04/98 by Maria