Older publications and presentations

 

2007


Moher, T. and Wiley, J. (2007). Classroom Space, Classroom Time, and the Representation of Dynamic Phenomena. Paper presented at the Annual Conference of the American Educational Research Association (April 2007, Chicago, IL).


Bell, J. and Moher, T. (2007) A Learning Progression to Effectively Implement Virtual Reality as an Educational Tool for K-12 Nanoscience Education. Annual Conference of the American Society for Engineering Education (June 2007, Honolulu, HI).


2006


Thompson, M. and Moher, T. (2006). HelioRoom: Problem-solving in a whole class visual simulation. Proceedings International Conference of the Learning Sciences (ICLS 2006) (June 2006, Bloomington, IN), 1000-1001.


Moher, T. (2006). Embedded Phenomena: Supporting Science Learning with Classroom-sized Distributed Simulations. Proceedings ACM Conference on Human Factors in Computing Systems (CHI 2006) (April 2006, Montreal, Canada), 691-700. (Best Paper award).


Barron, M., Moher, T., and Maharry, J. (2006). RoomBugs: Simulating Insect Infestations in Elementary Classrooms using Commodity Hardware. ACM Conference on Human Factors in Computing Systems (CHI 2006) Extended Abstracts (April 2006, Montreal, Canada), 315-320.


Moher, T., Hussain, S., Barron, M., and Thompson, M. (2006). RoomQuake: Learning, Self-Concept, and Growth of a Community of Practice in a Persistent Whole-Classroom Simulation. Paper presented at the Annual Conference of the American Educational Research Association (April 2006, San Francisco, CA).


Moher, T., Rogers, Y., and Quintana, C. (2006). Co-Present Distributed Simulations of Science Phenomena for K-8 Learners: A Technology Designers' Round-Robin Symposium. Paper presented at the Annual Conference of the American Educational Research Association (April 2006, San Francisco, CA).


2005


Moher, T., Hussain, S., Halter, T., and Kilb, D. (2005). Embedding Dynamic Phenomena within the Physical Space of an Elementary School Classroom. ACM Conference on Human Factors in Computing Systems (CHI 2005) Extended Abstracts, 1665-1668.


Moher, T., Watson, B, Kim, J., Hindo, C., Gomez, L., Franssen, S., and . (2005). StoryGrid: A Tangible Interface for Student Expression. ACM Conference on Human Factors in Computing Systems (CHI 2005) Extended Abstracts, 1669-1672.


Wiley, J., Sanchez, C. & Moher, T. (2005). Research in Educational Technology. In J. M. Royer (Ed). The Cognitive Revolution and its effects on Educational Psychology. Information Age Publishing, 231-248.


2004


Moher, T., Hussain, S., Halter, T., and Poliakon, E. (2004). Practicing Seismology in the Fifth-grade Clasroom: Technology in the Service of Developing a Community of Learners. ISTA Spectrum, Vol. 40 (Fall 2004), No. 2, 32-38.


Cho, Y., Park, K., Moher, T., and Johnson, A. (2004). Mediating Collaborative Design for Constructing Educational Virtual Reality Environments: A Case Study. Proceedings of Cooperative Design, Visualization, and Engineering (CDVE 2004), Palma de Mallorca, Spain, September 19-22, 2004. Lecture Notes in Computer Science, Vol. 3190, Oct 2004, Springer-Verlag, 30-37.


Cho,Y., Park, K., Moher, T., Johnson, A., Chang, J., Whang, M., Lim, J., Rhee, D., Park, K., and Park, H. (2004). CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning. Proceedings of International Conference in Entertainment Computing (ICEC 2004), Eindhoven, The Netherlands, September 1-3, 2004. Lecture Notes in Computer Science, Vol. 3166, Springer-Verlag, 241-247.


Moher, T. and Wiley, J. (2004). Technology Support for Learning Scientific Control as a Whole Class. Paper presented at the Paper presented at the Annual Conference of the American Educational Research Association (April 2004, San Diego, CA).


Johnson, A., Moher, T., Cho, Y., Edelson, R., Russell, E. (2004). Learning Science Inquiry Skills in a Virtual Field. Computers and Graphics, Vol. 28, No. 3, June 2004, 409-416.


Watson, B., Kim, J., McEneany, T., Moher, T., Hindo, C., and Gomez, L. (2004). StorySpace: Technology Supporting Reflection, Expression and Discourse in Classroom Narrative. IEEE Computer Graphics and Applications 24(2), March/April 2004, 13-15.


2003


Cho, Y., Moher, T., Johnson, A. (2003). Scaffolding Children's Scientific Data Collection in a Virtual Field. Proceedings of Conference on Virtual Systems and Multimedia (VSMM 2003), Montreal, Canada, October 2003, 558-564.


Moher, T., Haas, D., Kim, J., and Johnson, A. (2003) Dancing with the Bees: Issues in the Design of Computer-Based Classroom Phenomenaria. Proceedings ACM SIGGRAPH 2003 Educator's Program (San Diego, CA, July 2003), p.1.


Johnson, A., Moher, T., and Cho, Y. (2003). 'Field Work'. ACM SIGGRAPH 2003 Educator's Program (San Diego, CA, July 2003), 1-5.


Moher, T., Ding, X., Wiley, J., Conmy, D., Hussain, S., Singh, P., and Srinivasan, V. (2003). Combining Handhelds with a Whole-Class Display to Support the Learning of Scientific Control. ACM Conference on Human Factors in Computing Systems Extended Abstracts (Ft. Lauderdale, FL, April 2003), 882-883.


2002


Steiner, K. and Moher, T. (2002). Encouraging task-related dialog in 2D and 3D shared narrative workspaces. Proceedings ACM 4th International Conference on Collaborative Virtual Environments (Bonn, Germany, Sept. 30-Oct. 2, 2002), 39-46.


Johnson, A., Moher T., Cho, Y., Edelson, D., Reiser, B., (2002). Collecting Data and Looking for Patterns in a Virtual Field. Proceedings of IEEE VR 2002, March 2002, Orlando, FL, 281-283.


Johnson, A., Moher, T. Cho, Y., Lin, Y., Haas, D., and Kim, J. (2002). Augmenting Elementary School Educational with VR. IEEE Computer Graphics and Applications, 22(2), March/April 2002, 6-9.


Moher, T., Kim, J., and Haas, D. (2002). A Two-tiered Collaborative Design for Observational Science Activities in Simulated Environments. Proceedings of CSCL 2002 (Computer Support for Collaborative Learning), G. Stahl, Ed., Jan. 7-11, 2002, Boulder, CO, USA, 361-370.


2001


Moher, T., Johnson, A., Cho, Y., Lin, Y. (2001). First Person Science Inquiry 'in the Field'. Proceedings of IPT/EGVE 2001, May 16-18, Stuttgart, Germany, 131-140.


Moher, T., Johnson, A., Cho, Y. (2001). First-Person Science Inquiry in Virtual Ambient Environments. Proceedings ACM Conference on Human Factors in Computing Systems (CHI 2001), Extended Abstracts, Mar 31 - Apr 5, 2001, Seattle, WA, 261-262.


Johnson, A., Moher, T., Ohlsson, S., Leigh, J. (2001). Exploring Multiple Representations In Elementary School Science Education. Proceedings of IEEE VR 2001, Mar 13-17, 2001, Yokohama, Japan, 201-208.


2000


Ohlsson, S., Moher, T., Johnson, A. (2000). Deep Learning in Virtual Reality: How to Teach Children that the Earth is Round. Proceedings of the 22nd Paper presented at the Annual Conference of the Cognitive Science Society, Aug. 13-15, 2000, Philadelphia, PA, 364-368.


Johnson, A., Moher, T., Leigh, J., Lin, Y. (2000). QuickWorlds: Teacher driven VR worlds in an Elementary School Curriculum. In the SIGGRAPH 2000 Educators Program, July 23-28, 2000, New Orleans, LA., Conference Abstracts and Applications 60-63.


Moher, T., Johnson, A., Cho, Y., Lin, Y. (2000). Observation-based Inquiry in a Virtual Ambient Environment. In the proceedings of the Fourth International Conference of the Learning Sciences, June 14-17, 2000, Ann Arbor, MI, 238-245.


1999


Johnson, A., Moher, T., Ohlsson, S., Gillingham, M. (1999). The Round Earth Project: Collaborative VR for Conceptual Learning. IEEE Computer Graphics and Applications 19(6). November / December, 1999, 60-69.


Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C., Barnes, C. (1999). Learning and Building Together in an Immersive Virtual World. Presence 8(3), June 1999, 247-263 (and the cover).


Johnson, A., Moher, T., Ohlsson, S. (1999). The Round Earth Project - Collaborative VR for Elementary School Kids. SIGGRAPH 99 Conference Abstracts and Applications. Los Angeles, CA, Aug 8-13, 1999, pp 90-93.


Moher, T., Johnson, A., Ohlsson, S., Gillingham, M. (1999). Bridging Strategies for VR-Based Learning. ACM Conference on Human Factors in Computing Systems (CHI '99). Pittsburgh, PA, May 15-20, 1999, 536-543.


Johnson, A., Moher, T., Ohlsson, S., Gillingham, M. (1999). The Round Earth Project: Deep Learning in a Collaborative Virtual World. IEEE VR '99. Houston, TX, March 13-17, 1999, 164-171.


1998


Johnson, A., Roussos, M., Leigh, J., Barnes, C., Vasilakis, C., Moher, T. (1998). The NICE Project: Learning Together in a Virtual World. IEEE VRAIS '98, Atlanta, GA, March 14-18, 1998, 176-183.


1997


Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T. (1997). NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment. Proceedings of the 1997 SIGGRAPH Educator's Program - Computer Graphics, August, 1997, 62-63 & the cover & inside cover of CDROM.


Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T. (1997). The NICE Project: Narrative, Immersive, Constructionist / Collaborative Environments for Learning in Virtual Reality. Proceedings of ED-MEDIA / ED-TELECOM '97. Calgary, Canada, June 14 - 19, 1997, 917-922. (Best Paper award).


1996


Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., Moher, T. (1996). Constructing Collaborative Stories Within Virtual Learning Landscapes. Proceedings of the European Conference on Artificial Intelligence in Educational '96. Lisbon, Portugal, Sept 30 - Oct 2, 1996, 129-135.


1994


Steiner, K. and Moher, T. (1994). Scaffolding Story Construction With Interactive Multimedia. Journal of Educational Multimedia and Hypermedia 3(2), June 1994, pp.173-196.


Steiner, K. and Moher, T. (1994). A Comparison of Verbal Interaction Between Young Users in Literal and Virtual Shared Learning Environments. Proceedings ACM Conference on Human Factors in Computing Systems (CHI '94), Vol. 2, Boston, MA, May 1994, 97-98.


1992


Steiner, K., and Moher, T. (1992). Graphic StoryWriter: an interactive environment for emergent storytelling. ACM Conference on Human Factors in Computing Systems (CHI '92). Monterey, CA, May 3-7, 1992, 357-364.