Traditional drawings and paintings
are primary examples of
2 dimensional art. There is no
third dimension, or “Z” axis, for
the artist to work with,
therefore, leaving them with just
an “X” and a “Y”
axis (in reference to a
conventional grid plane). However,
in a 3 dimensional
working environment, an
artist has to be very perceptive
about one’s sense
of space and how each object
interacts with another within
a scene. Moreover,
a single model of a particular
item can be view from several
angles and perspective,
thus, making it vital to precisely
construct the entity to achieve
the level of accuracy that is desired.
This multiple viewpoint of
a single object cannot
be easily visualize from
a drawing or painting unless
manually being recreate
by the artist himself.
When referring to 3D
graphics, essentially
it resorts to the creation
process and end result
of a three dimensional
computer model.
Here at Gallery 37 Advance
Art Education Program, Maya
Unlimited from Alias/Wavefront
is the software of choice. Maya
is packed with extensive
modeling and animation
features along with
special/post effects and
compositing components.