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Traditional drawings and paintings

are primary examples of

2 dimensional art.  There is no

third dimension, or “Z” axis, for

the artist to work with,

therefore, leaving them with just

an “X” and a “Y”

axis (in reference to a

conventional grid plane).  However,

in a 3 dimensional

working environment, an

artist has to be very perceptive

about one’s sense

of space and how each object

interacts with another within

a scene.  Moreover,

a single model of a particular

item can be view from several

angles and perspective,

thus, making it vital to precisely

construct the entity to achieve

the level of accuracy that is desired.

This multiple viewpoint of

a single object cannot

be easily visualize from

a drawing or painting unless

manually being recreate

by the artist himself.

 

When referring to 3D

graphics, essentially

it resorts to the creation

process and end result

of a three dimensional

computer model. 

 

Here at Gallery 37 Advance

Art Education Program, Maya

Unlimited from Alias/Wavefront

is the software of choice.  Maya

is packed with extensive

modeling and animation

features along with

special/post effects and

compositing components.