#include #include #include #include #include #include #include #include #include #include "simpleNavigator.h" static void createScene(pfChannel *chan,int argc,char **argv); extern void loadWorld(char *worldFile,pfGroup *parent); int main(int argc,char **argv) { pfInit(); simpleNavigator::init(); pfCAVEConfig(&argc,argv,NULL); pfConfig(); pfCAVEInitChannels(); if (CAVEConfig->Simulator) pfCAVEMasterChan()->getFStats()->setClass( PFSTATS_ALL^PFSTATSHW_ENGFXPIPE_FILL, PFSTATS_ON); else pfCAVEMasterChan()->getFStats()->setClass(PFSTATS_ALL, PFSTATS_OFF); createScene(pfCAVEMasterChan(),argc,argv); while (!CAVEgetbutton(CAVE_ESCKEY)) { pfSync(); pfCAVEPreFrame(); pfFrame(); pfCAVEPostFrame(); } pfCAVEHalt(); pfExit(); return 0; } /* createScene() - creates the scene. */ static void createScene(pfChannel *chan,int argc,char **argv) { pfScene *scene; pfGeoState *gstate; simpleNavigator *nav; pfEarthSky *sky; scene = new pfScene; gstate = new pfGeoState; gstate->setMode(PFSTATE_ENLIGHTING, PF_ON); gstate->setMode(PFSTATE_CULLFACE, PFCF_OFF); scene->setGState(gstate); scene->addChild(new pfLightSource); nav = new simpleNavigator; scene->addChild(nav); if (argc > 1) loadWorld(argv[1],nav); chan->setScene(scene); sky = new pfEarthSky; sky->setColor(PFES_CLEAR, 0.45, 0.7, 1.0, 0.0); chan->setESky(sky); }