libwave - Wavefront/GL rendering library

Version 1.4.1
12 January 1996
by Dave Pape (pape@evl.uic.edu)

libwave is a library for reading Wavefront .obj object files and rendering them with IrisGL or OpenGL. It supports basic geometry (faces and lines), and materials and texture maps, as far as is possible with GL (i.e. no bump maps, reflection, or refraction).

The typical application can make use of the library with just two function calls, as in the following code excerpt:

	#include "wave.h"
	...
	wfObject *obj;
	obj = wfReadObject("foo.obj");
	...
	winopen();
	/* Initialize GL - RGB, Zbuffering, lights, etc. */
	...
	wfDrawObject(obj);
	...

More daring programmers can access and/or modify the object data itself, as stored in the wfObject structure. Such use is not currently documented here; see the source code (wave.h and the sample program wfaddtex.c) for details.

The most current version of the library (libwave.a and wave.h) can always be found in ~pape/lib at EVL.

libwave.tar.gz contains the library and source code, as well as some sample applications. To use the library as is, you merely need to extract the files wave.h and libwave.a (or libwave_ogl.a). libwave.a is the IrisGL version of the library; libwave_ogl.a is the OpenGL version.
wfdraw (built from main.c & spin.c) displays Wavefront objects, allowing you to move and spin them with the mouse. wfbounds will print out the bounding box and bounding sphere information for an object. wfaddtex adds texture mapping to an object, with several different simple methods for generating the texture coordinates.

Functions:

wfObject * wfReadObject(char * filename)
Reads the obj file filename and stores all the geometry, material, and texture data in a wfObject structure. A pointer to the structure is returned; this pointer should be passed to wfDrawObject() to render the object. All associated files (material & texture libraries) should be in the current directory, or have their full path included in the obj file.
void wfDrawObject(wfObject * object)
Renders the object using GL. wfInitObject() will be called automatically if the object has not already been initialized.
void wfInitObject(wfObject * object)
Initializes the GL data for an object - ie defines any materials or textures that the object uses. This normally does not need to be called directly by an application; however, if the object is stored in shared memory (via wfSetMemoryAllocator()) and is used in multiple processes (as in the CAVE), this *should* be called directly, to make sure that all processes do the initialization.
void wfGetBoundingSphere(wfObject *obj,wfVertex center,float *radius)
Returns a bounding sphere for an object, in the form of a center point and a radius. The sphere's center is the average of all the vertices in the object; the radius is the distance from the center to the farthest vertex.
void wfGetBoundingBox(wfObject *obj,wfVertex corner0,wfVertex corner1)
Returns an axis-aligned bounding box for an object. corner0 is the minimum X, Y, and Z coordinates of the object's vertices; corner1 is the maximum X, Y, and Z coordinates.
void wfSetMemoryAllocator(void * (*allocfn)(size_t),void (*freefn)(void *))
Defines the memory allocation and de-allocation functions which will be used by wfReadObject() when creating an object. The default functions are malloc() and free(). This can be used to make objects be stored in shared memory.
void wfSetNewIDFunction(int (*newidfn)(void))
Defines the function which the library will call to obtain unique material and texture IDs. An internally provided function is used by default. If you have some function that is used by other drawing routines to select IDs, this can be used to have the library call that same function and thus prevent ID collisions.
void wfWriteObject(FILE *fp,wfObject *obj)
Writes an object to a file. fp should be a pointer to a file opened for writing; obj is a pointer to the object. The vertices, normals, texture vertices, faces, lines, mtllib/usemtl, and maplib/usemap entries will be written; all other parts of the original obj file (comments, groups, etc) are not stored in the wfObject structure.
void wfEnable(int id)
void wfDisable(int id)
Enables or disables certain features. Possible values for id and their meanings are:
int wfIsEnabled(int id)
Returns the current state (0 or 1) of a feature controlled by wfEnable() / wfDisable().
wfObject * wfCopyObjectGeometry(wfObject *obj)
Creates a copy of an object with distinct geometry data, but the same topology and texture data. A new wfObject struct and new arrays for the vertex and normal data are allocated, and the values are copied from obj. The texture coordinate array and 'parts' list (the list of all the faces and material/texture invocations) entries of the new wfObject are the same pointers as in obj.
void wfTranslateObject(wfObject *obj,float tx,float ty,float tz)
Modifies the vertex position data of an object to translate it by (tx,ty,tz).
void wfRotateObject(wfObject *obj,float angle,float x,float y,float z)
Modifies the vertex position and normal data of an object to rotate it around the axis (x,y,z) by angle degrees.
void wfScaleObject(wfObject *obj,float sx,float sy,float sz)
Modifies the vertex position data of an object to scale it by (sx,sy,sz).
void wfDeformObject(wfObject *obj,void (*vertFunc)(float *),void (*normFunc)(float *))
Modifies the vertex position and normal data of an object using application-provided deformation functions. vertFunc should take a single vertex (a pointer to 3 floats) and modify the values in place. normFunc should operate similarly on a normal vector. These functions are applied to all of the vertices and normals in the object in turn. Either of these function pointers may be NULL if they are not to be used.
void wfComputeNormals(wfObject *obj,int smooth,int clockwise)
Computes the normals for an object and adds them to all the faces; any existing normals will be removed. If the flag smooth is false, normals will be computed on a per-face, rather than per-vertex, basis; if it is true, each vertex's normal will be computed as the average of the normals of all the faces that include the vertex. If the flag clockwise is true, the function will assume that each face's vertices are listed in clockwise order; otherwise, it will assume counter-clockwise ordering.
wfFace *wfRayIntersection(wfObject *obj,float ray0[3],float raydelta[3],float *ret_t)
Computes the intersection of a ray with an object. The ray is described by a starting point ray0 and a direction vector raydelta. The function will test each face of the object for an intersection, and will return a pointer to the intersected face which is nearest to ray0. ret_t returns the parametric position of the intersection point on the ray; i.e. the point of intersection is ray0 + (*ret_t) * raydelta. Only intersection points in the positive direction of the ray (*ret_t > 0) are considered. If no face is intersected, NULL is returned and *ret_t is untouched. If ret_t is NULL, it is ignored.
int wfRayHits(wfObject *obj,float *ray0,float *raydelta)
Determines whether a ray intersects an object. The ray is defined and the intersection tested as in wfRayIntersection(), however this function merely returns 1 if any face is intersected, and 0 if no face is intersected. This will be faster than wfRayIntersection() when there is an intersection.

Data Types

wfObject
A struct containing pointers to all the data for an object. This can generally be treated as opaque; see the definition in wave.h if you wish to access the data it contains.
wfVertex
An array of 3 floats, containing vertex position data (X/Y/Z).

Notes:

Wavefront texture maps are not supported. Instead, all texture maps are assumed to be SGI format images; if a filename ending in ".tex" is given in a map specification, the ".tex" is replaced by ".sgi". Ambient, specular, and bump maps are not supported; only diffuse & dissolve maps are. The '-s' and '-o' options of .map files are supported, but they must include all three scale or offset values (e.g. '-o .5 .2 0').

Rendering an object (in wfDrawObject()) involves stepping through a linked list of the geometry and other data; putting the wfDrawObject call into a GL object (see makeobj()) can give a big win in rendering speed.

wfReadObject() calls strtok() to parse lines in the obj file. This may cause a conflict if your code also uses strtok() while calling wfReadObject().

Only wfInitObject() and wfDrawObject() make any GL calls. All other functions can be used without a window.


Changes:

Version 1.4.1:
Corrected scaling option for .map files - uses -s, not -mm.
Added -o (offset) support for .map files.
Version 1.4:
Added WF_DRAW_WIREFRAME option for wfEnable/wfDisable.
Added wfCopyObjectGeometry(), wfTranslateObject(), wfRotateObject(), wfScaleObject(), wfDeformObject(), wfComputeNormals(), wfRayIntersection(), wfRayHits().
Version 1.3.3:
Fixed subtle bug that only showed up when reading very large files.
Version 1.3.2:
Added wfEnable()/wfDisable() features.
Version 1.3.1:
Added app_data element to wfObject.
Corrected maplib & usemap output of wfWriteObject().
Optimized texture definition (a given image file will only be texdef'ed once).
Optimized wfDrawObject() to reduce unnecessary GL calls (e.g. redundant normals).
Version 1.3:
Added wfMaterialLib & wfTextureLib 'parts'.
Added wfWriteObject().
Version 1.2.1:
Added error checks for failed memory allocation.
Version 1.2:
Added support for relative indexing of vertices, normals, and texture vertices (e.g. vertex number -1).
Version 1.1:
Replaced use of dpNewID() by wfNewID(). Added wfSetNewIDFunction().

Last modified 14 January 1997.
Dave Pape, pape@evl.uic.edu