Characteristics of VR
[Baker]
- 3D Perspective, Stereoscopic view
- e.g. Mono vs. Stereo (vs. Motion Parallax)
- Immersion (surrounded by the synthetic world)
- e.g. Immersive VR vs. Desktop VR in search task [Pausch]
- Presence (being there)
- e.g. 'Entering the history' in Virtual Harlem
- 3D direct manapulation (User-centered real-time interaction)
- Dynamic environment
- e.g. Dynamic manipulation of the relative size of objects in virtual worlds [Winn]
- Multi-sensory feedback
- e.g. multi-user VR vs. text-based MUD - users are much more involved in VR