CS 426 Fall 2007 Class Schedule & Logistics

Version: Sept 6, 2007


08/31

9/7
9/14

9/21
  • History of video games. Intro to game platforms and genres. Components of a modern video game
  • Class brainstorm discussions
  • Read Chapter 1
  • Read this important article by Randy Pauch (at Carnegie Mellon University) on his experience as an academic at Electronic Arts 
  • July 6, 2003 Pew Internet & American Life Report by Steve Jones: "Let the games begin
  • Gaming technology and entertainment among college students"- http://www.pewinternet.org/reports/toc.asp?Report=93
  • A local copy here.
  • Also Entertainment Software Association's (ESA) latest 2003 on gaming trends: here

  • Present Game Brainstorms and company web sites (5 minute presentations).
9/28
10/05
10/12
10/19
10/26
  • Group Midpoint presentations (10 minute presentations)
11/2
  • Group Midpoint presentations at LSU
11/9
  • Guest speaker (Ed Keenan - Midway Games)

11/16

11/23
  • Thanksgiving
11/30
  • Extra development day. Jason will be available during class time if you want to video conference and show him your games and get feedback.
12/07
  • FINAL PRESENTATIONS (20 minute presentations from 2pm to 7pm)
12/10
FINAL PROJECTS DUE
Post final design documents and full download of source and game on your web site. ftp a zip of your entire game web site and game and put it at ftp.evl.uic.edu/pub/INcoming/spiff/cs426

Email Personnel Evaluations

Class Groups

Assignments

Brainstorm Presentations: In 5 minutes present your game concept showing the class your final storyboards. Post these storyboards on the web. We will be using a web browser to bring each of the storyboard pages up.

Mid-semester Game Progress Report: Give a 15 minute demonstration and presentation on the status of your game.

You need to ensure the day before your presentation that everything is working perfectly on the system you are going to demonstrate on. You will NOT be allowed to install or fiddle with your demo during your demonstration time.  For all presentations make sure that:
    1. You end your presentation on time. I will kick you off if you go over time.
    2. You have readable slides with large enough fonts and a readable color scheme.
    3. Your thoughts are well organized.
    4. The Demo Works!

FINAL Demonstration: Most of your grade for the class hinges on this.

20 minutes per group.

Grade Scoring

Late assignment turn-in policy

Final Exams

Class Groups


UIC Company Names & Web sites
Game Concept
Reaction Games
PathO'Logic - fast passed Sonic the Hedehog-like ball rolling game where you need to control the terrain.
Mind Numbing Games
Beer Tapper
Thick Games
Run Chicken Run
High Stakes
High Stakes Poker
Baah Productions
Side scroller with a witch
Corrupted Games
King of the Hill
Brilliant Interactive
Wii Frogger
D2P
T-Wars - Remake of Tetris - Tetris meets first person shooter - 2 wiimotes - shoot each other's pieces






LSU Company Names & Web sites
Game Concept
Zombie Apocalypse Inc
Night of the Living Dead meets Carmageddon
Laser Kittens Software
Fantasyish type aerial combat game. Rider and beast in a free form area achieve objectives, gather artifacts, and generally annihilate the bad guys.
Jeux Rouges
Super Cools Ball (a variation of Foosball)
Dirty Dirty Productions
Spin Psychle - Katamari meets Monkeyball
Uncertain Reality
The Core

 LSU's Class Web Site