CS 426 Spring 2009 Class Schedule & Logistics

Version: January 2, 2009

01/16
  • Intro to Class
  • Demo of previous year's games
  • Demo of TacTile
  • Ed and Dennis demo how to build your own apps for TacTile
  • Talk about First Assignment
01/23
01/30
02/06
  • ASSIGNMENT 1 DUE: Class demonstrates First Assignment
  • Class Team Formation
02/13
02/20
02/27
03/06
  • Game AI
  • Class time for using TacTile
03/13
03/20
  • ASSIGNMENT 3 DUE: MID-SEMESTER REVIEW
03/27
  • UIC SPRING BREAK
04/03
04/10
  • Class time for using TacTile
  • LSU SPRING BREAK
04/17
04/24
  • Guest Speaker or catch up on lectures
05/01
  • ASSIGNMENT 4 DUE: FINAL PRESENTATIONS
05/07
  • FINAL PROJECTS DUE
  • Post final design documents and full download of source and game on your web site. ftp a zip of your entire game web site and game and put it at ftp.evl.uic.edu/pub2/INcoming/cs426

Class Groups

Assignments

ASSIGNMENT 1: Learning About Multi-Touch and Processing: First assignment is due in about 3 weeks.

ASSIGNMENT 2: Brainstorm Presentations: Each group is going to have to give a presentation consisting of the following information:

  1. Name of your video game company
  2. Your company's web site
  3. Introduction to your team members and their roles in the company
  4. 5 minute storyboard presentation of your final gameplay idea
  5. All your storyboards must be posted on your web site


ASSIGNMENT 3: Mid-semester Game Progress Report: Give a 15 minute demonstration and presentation on the status of your game.

You need to ensure the day before your presentation that everything is working perfectly on the system you are going to demonstrate on. You will NOT be allowed to install or fiddle with your demo during your demonstration time.  For all presentations make sure that:
    1. You end your presentation on time. I will kick you off if you go over time.
    2. You have readable slides with large enough fonts and a readable color scheme.
    3. Your thoughts are well organized.
    4. The Demo Works!

ASSIGNMENT 4: FINAL Demonstration: Most of your grade for the class hinges on this.

20 minutes per group.

Grade Scoring

Late assignment turn-in policy

Final Exams

Class Groups

 LSU's Class Web Site

Company Names & Web Sites

Game Concept
Blitzkrieg Interactive
•    LSU CS – Ole Weidner (grad)
•    LSU CS – Christopher Dose (BS)
•    Chicago Art – Andrew Southern


Tuff Panda
•    LSU CS – William Folse (BS)
•    LSU CS – Brian Bell (BS)
•    Chicago CS – Sujatha Nagarajan (MS)
•    Chicago Art – Andrew Staley


Olympus Studios
•    LSU CS – Brad Johnston (BS)
•    LSU CS – Sean DeRouen (BS)
•    Chicago CS – Eddie Riveron (MS)
•    Chicago Art – Zev Zimmerman


Chicageux Games
•    LSU CS – Robert Cross
•    LSU CS – Ashley Zebrowski
•    Chicago CS – Davlin Stoy (BS)
•    Chicago Art – Ashleigh Wiatrowski


Infinite State Entertainment
•    Chicago CS – Michael Slanovits (PhD)
•    Chicago CS – Arthur Nishimoto (BS)
•    LSU CS – Andrew Bursavich
•    LSU Art – Joan Long


HamsterWheel Games
•    Chicago CS – Jason Demeter (BS)
•    Chicago CS – Kevin Spillman (BS)
•    LSU CS – Daniel Kogler (grad)
•    LSU Art – David Jackson


Egoshots Unlimited
•    Chicago CS – Yasser Mostafa (BS)
•    Chicago CS – Nirari Barm (BS)
•    LSU CS – Richard Perkins (BS)
•    LSU Art – David Jackson


Pistol Shrimp Games
•    LSU Art – Andre Langston
•    LSU CS – Kenneth Mcknight (grad)
•    LSU CS – Tim Kulage (BS)