Spring 2012 Class Schedule & Logistics

Version: January 31, 2012

01/13
  • Intro to Class
  • Remind class to order course materials.
  • Demo of previous years' games.
01/20
01/27
02/03
  • ASSIGNMENT 1 DUE: Class demonstrates First Assignment
  • Individually everyone should start coming up with storyboards. Use this template.
  • Class Team Formation
02/10
02/17
  • Physical and perceptual limits of human interaction, user-testing and user-interfaces
  • Class time to brainstorm
  • ASSIGNMENT 2 DUE: Class presents "game" storyboards for game concept
02/24
03/02
03/09
03/16
03/23
  • UIC SPRING BREAK
03/30
  • ASSIGNMENT 4 DUE: MID-SEMESTER REVIEW
  • Weekly project reviews & class time to use Wall
04/06
04/13
  • LSU SPRING BREAK
  • Weekly project reviews
04/20
04/27
  • ASSIGNMENT 5 DUE: FINAL PRESENTATIONS
04/30
  • FINAL PROJECTS DUE
  • Post final design documents and full download of source, video, and game on your web site. ftp a zip of your entire game web site and game and put it at ftp.evl.uic.edu/pub2/INcoming/cs426

Class Groups

Assignments

ASSIGNMENT 1: Learning About Unity3D and 3D Modeling:

Go through Unity3D and Blender tutorials.

CS Students will develop a simple pinball-like game using Unity3D.
  • Minimum requirements:
    • Launch at least 1 ball.
    • Ball must move using Unity physics.
    • Two paddles to deflect ball.
    • At least some obstacles that deflect the ball.
Art Students will create 3D models and import them into Unity3D.
  • Minimum requirements:
    • Create a drawn sketch for at least 2 objects you want to create.
    • Create 3D models of at least 2 objects, one object must have an imbedded animation.
    • All objects must have textures on them.
    • All objects must be viewable from within Unity3D.

ASSIGNMENT 2: Brainstorm Presentations
    Each group is going to have to give a presentation consisting of the following information:

  1. Name of your video game company
  2. Your company's web site
  3. Introduction to your team members and their roles in the company
  4. 5 minute storyboard presentation of your final gameplay idea
  5. Describe the GOALS & RULES of your game.
  6. All your storyboards must be posted on your web site

ASSIGNMENT 3: One Page Project Management Sheet
   
Fill out this sheet for your team

ASSIGNMENT 4: Mid-semester Game Progress Report

Give a 15 minute demonstration and presentation on the status of your game.

You need to ensure the day before your presentation that everything is working perfectly on the system you are going to demonstrate on. You will NOT be allowed to install or fiddle with your demo during your demonstration time.  For all presentations make sure that:
    1. You end your presentation on time. I will kick you off if you go over time.
    2. You have readable slides with large enough fonts and a readable color scheme.
    3. Your thoughts are well organized.
    4. The Demo Works!

ASSIGNMENT 5: FINAL Demonstration & Documentation

Most of your grade for the class hinges on this.

Approximately 20 minutes per group- depending on how many groups are in the class.

Late assignment turn-in policy

Final Exams

Class Groups


Company Names & Web Sites

Game Concept
Team 1 - Velocikitten Studios
SteamPocalypse

Joseph Strubhart (UIC) (Team Leader)
Tony Dakhoul (UIC)
Kevin Klemm (UIC)
Meghan Scuderi (LSU) (Artist)
Cameron Tinker (LSU)


Team 2 - Tiger Fighting Dragons
Nightmare Game

Laura Bronkhorst    (UIC artist)
Christian Dell         (LSU programmer)
Alex Reeser           (LSU programmer - Team Lead)
Ian Spaulding         (UIC programmer)
Meriya Thomas      (UIC programmer)



Team 3 - Unit 5
Grapple

Eric Abernathy (UIC CS)
Sean McIntosh (team lead) (LSU Art)
Brian Munce (LSU CS)
Jaspreet Sethi (UIC CS)
Tabari Williams (LSU CS)



Team 4 - Cranium Soup Productions
Toast Game

Heba Basiony (UIC CS - Team Lead)
Christopher Bohlen (UIC Art)
Christopher Ciezczak (UIC CS)
Joseph Ebey (LSU CS)
Guillermo Habeych (LSU CS)
Jeff Foucha CS LSU



Team 5 - Return 0 Studios
Space Game

Nicholas Hathaway - LSU - Team Leader
Rui Yao - LSU
Jason Todd - LSU
Calin Lupas - UIC
Zak Killelea - UIC
Niyaz Ahmed Amanullah - UIC


Team 6 - dData Games
Castle Siege

Alex Keeler { LSU - CS }
Daniel Lenar { UIC - CS }
Thomas Marrinan { UIC - CS (lead) }
Alex Montague {UIC - CS }
Andrew Reilley { LSU - Art }



Team 7 - Rogue Shark
Marble MAdness

Santiago Bestani (UIC CS)
Juan Ignacio Molteni (UIC CS)
Christopher Bohlen (UIC Art)
Joshua Seitz (LSU CS)
Greg Pitcher (LSU CS)



Team 8 - Delirium Studios
Critical Mass

Vaibhav Govilkar (UIC CS)
Payas Tikotekar (UIC CS)
Michael Lesane CS LSU
Michael Brummerhop CS LSU
Erik Dunkan (LSU Art)





Team 9 - studio9
Truck Golf

John Traylor (LSU CS)
Daniel Lorio (LSU CS)
Eugene Magdel (UIC CS)
Chen Fang (LSU CS)
Eric Chou (UIC CS)
Talon Tarter Art LSU


Team 10 -