IS&T/SPIE International Symposium
Electronic Imaging 2005

16 - 20 January 2005
San Jose, California USA


Collaborative Virtual Environments Art Exhibition
Margaret Dolinsky, Julieta C. Aguilera, Daria
Tsoupikova, Helen-Nicole Kostis, Dave E. Pape,
Josephine Anstey, Daniel J. Sandin
Indiana University, Bloomington, IN
University of Illinois at Chicago, Chicago
University of Buffalo, Buffalo, NY


Our panel presentation exhibits artwork
developed in CAVEs and discusses how art
methodologies enhance the science of VR
through collaboration, interaction and aesthetics.
Artists and scientists work alongside one another
to expand scientific research and artistic
expression and are motivated by exhibiting
collaborative virtual environments. Looking
towards the arts, such as painting and sculpture,
computer graphics captures a visual tradition.
Virtual reality expands this tradition to not only
what we face, but to what surrounds us and even
what responds to our body and its gestures. Art
making that once was isolated to the static frame
and an optimal point of view is now out and about,
in fully immersive mode within CAVEs. Art
knowledge is a guide to how the aesthetics of 2D
and 3D worlds affect, transform, and influence the
social, intellectual and physical condition of the
human body through attention to psychology,
spiritual thinking, education, and cognition. The
psychological interacts with the physical in the
virtual in such a way that each facilitates,
enhances and extends the other, culminating
in a "go together" world. Attention to sharing art
experience across high-speed networks
introduces a dimension of liveliness and aliveness
when we "become virtual" in real time with others.