Messages |
eyes | [left | right | both] | eye mode to allow rendering |
Comments |
constructor CAVEEyes
1 allocate shared memory eyeData structure for pre and post callbacks
2 distribute the name of the node affected
destructor ~CAVEEyes
method reset
method message
1 eye mode to allow rendering
method eyePreCull
1 cast the traversal data as the eyeData structure
2 if the plane is active then