orthoNormal derived from ygTransform

#include #include bool myDebug;
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alpha float
theta float
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constructor orthoNormal

1 debugFlag("myDebug", &p_->myDebug);

destructor ~orthoNormal

method reset

method message

method app

1 if (p_->myDebug) doMyDebugging();
2
	pfChannel* channel = pfCAVEMasterChan();
	pfFrustum* frustum = new pfFrustum;
	channel->getBaseFrust(frustum);
	pfMatrix matrix;
	frustum->getGLProjMat(matrix);
	pfMatrix inverse;
	inverse.invertFull(matrix);