Messages |
wall | [bool] | set collision detection status |
floor | [bool] | set walk navigation status |
draw | [off | false | true | on | local | remote] | set if the object is draw |
wireframe | [bool] | set wireframe mode |
cull | [off | none | front | back | both] | set cull mode |
Comments |
constructor ygGeometry
destructor ~ygGeometry
method reset
1 set floor to false
2 set wall to false
3 set the draw flag to true
4 set the wireframe flag to false
5 set the cull mode to back faces
method message
1 set collision detection status
2 set walk navigation status
3 set if the object is draw
4 set wireframe mode
5 set cull mode
method app
method setWall
method setFloor
method setDraw
method setWireframe
method setCull
method setGeoState
1 if node type is pfGeode then set geoset properties
1.1 for each geode, call setGeosetTexture2 else, if node type is pfGroup
2.1 call this function recursively on all children