In homework 1 you took a look at the
current variety of controls for a toaster oven. In this assignment
you are going to design and implement a more futuristic interface
to solve those needs.
Based on your work on homework 1 and
your in class discussions with others about homework 1, you should
have a pretty good idea about the basic needs for the user of a
toaster oven. Instead of using the typical physical controls of
modern toaster ovens we are going to assume our new toaster oven
has an all glass front door with see through touch screen controls
and display on the glass itself. We will also assume that this
glass door does not get hot so there is no danger of touching the
controls while the oven is on.
Here is very simple concept sketch showing the general idea
Start by coming up with some sketches of what your interface
could look like. Get feedback from your friends.
The interface has the following basic requirements:
- indication of whether the oven is on or off
- ability to set the desired temperature
- display of what the current temperature inside the oven is
(in F and C)
- ability to set a timer, get feedback on time remaining,
and get feedback when the timer is done
- ability to select heating mode (e.g. bake / broil / toast
/ bagel / pizza / convection bake), and display of the
current mode
- control over the amount my toast / bagel is toasted
- the user should be able to see the state of the food
inside, so make sure your interface doesn't take up too much
space
- the touch screen controls should be an appropriate size to
touch, and any text or numbers must be legible
Implementing that interface well gets
you a C. To get an A or a B you need to add at least five
more USEFUL additional functions and create a really good
user interface.
While your
interface will not be controlling a real toaster, the
timer should work. If you are a graduate student in the
course then you also need to make the temperature ramp up
and down in a believable way based on the control
settings.
Implementing Project 1
We are using
Processing and Processing.js for the projects.
This is a toaster oven, not a laptop or a phone, so you should
not be constrained by interface elements designed for other
platforms. The user interface should be suitable for everyone,
not just people who are familiar with computers, or even
phonesand their user interfaces.
There are many external Processing libraries out there. You
should check with andy before you start using one. Most likely
libraries that do not deal with displaying graphics will be
ok, but remember that many of these libraries will not work
with Procesing.js and you need to turn in your project on a
web page running with javascript and Processing.js not java.
You can use applications like Photoshop or illustrator to
create images to use in your interface. If you have questions
about whether a particular tool is legal, ask first.
Assume you have a drawing area of 1280 x 800 pixels.
Each person will work individually on this project; this
project is NOT a team project.
It is expected that all of the code used in these programs
will be written by you. You can use code from the web as
examples and a guide to writing your code, but the code you
turn in for the project must be your own.
Any libraries, images, icons, or other elements borrowed from
others must be fully cited in your application itself and on
your webpage documentation. i.e. if you find a set of open
source icons or sounds you want to use then that is OK, but
you must cite the source.
I would advise that you look into getting a public webpage up
quickly either through UIC or google or a provider of your
choice, and start testing your interface on that website as
well as locally. The page must remain visible and accessible
to everyone in the class until the term ends.
Your
Processing.js project will be run and evaluated on the wall in
the classroom running a modern chrome browser. You will create a
public webpage for your user interface so all we need to do is
point the chrome browser running on the classroom wall to your
webpage. You
REALLY REALLY REALLY should check your interface on the actual
wall before its time to turn it in.
Turning in Project 1
You should create a set of public web pages (available to anyone
for the duration of the course) that describe your work on the
project. This should include:
- 1 page containing your application
- 1 page with links to all the source code
- 1 page on how to use your application and the things you can
do with it.
- 1 page on why you think you have created a good interface.
- 1 page on your sketches
all of which should have
plenty of screenshots with
meaningful captions. Web pages like this can be very helpful later
on in helping you build up a portfolio of your work when you start
looking for a job so please put some effort into it.
You should also create a 2-3 minute YouTube video showing the use
of your application including narration with decent audio quality.
That video should be in a very obvious place on your main project
web page. The easiest way to do this is to use a screen-capture
tool while interacting with the application, though you will most
likely find its useful to do some editing afterwards to tighten
the video up. Its also a good idea to have a video like this
available as a backup during your presentation just in case of
gremlins. You can also shoot your video on the classroom wall if
you wish.
The web page including screen snapshots and video need to be done
by the deadline so be sure to leave enough time to get that work
done. Once you have your webpage done, send the URL to Andy before
the deadline. I will respond to this email as your 'receipt'.
I will be linking your web page to the course notes so please send
me a nice representative jpg or png image of your application for
the web. This should be named
p1.<your_last_name>.<your_first_name>.jpg or
p1.<your_last_name>.<your_first_name>.png and be
roughly 1024 x 768 in size.
Presenting Project 1
An important part of creating user interfaces is getting feedback
and using it to improve your design. Given the class size, this
can be a bit of a challenge. After the project has been turned in,
we will have some group discussions and presentations about the
solutions to Project 1.
On Tuesday 2/7 the class will break into groups. Each group will
compare notes on their solutions to the problem and come to an
agreement on a single revised interface design, so bring a printed
screenshots of your design (or have them accessible on a laptop or
tablet) to this class meeting to share (the web pages you created
to turn in the assignment should be able to do double-duty here).
This revised design does not have to be implemented; it should be
presented as a series of screen snapshots / mockups for the major
functions. It is expected that this design will not be the same as
any of the previous designs - your goal is not to pick the best
previous design - your goal is to come up with a new best design
that is better than any of the previous ones.
Before Thursday's class on 2/9 each group should create a web page
with the team members' names, the screen snapshots for the revised
design, and a description of how the revised interface will be
used. The address of this page should be emailed to the TA before
class begins on Thursday.
On Thursday 2/9 each of the groups will give a presentation on the
revised interface that their group came up with, using their web
page, showing the snapshots and giving a brief description of its
functionality. The length of the presentation will be determined
once we know the number of groups, but most likely around 5
minutes.
Very likely later on in the term the class will break into
different groups and revise these revised designs again, so keep
them around.