Elegance & Simplicity and

Scale, Contrast & Proportion


(material from: Designing Visual Interfaces by Mullet and Sano)


Project 2 Sketches due in less than a week.

You now have some data on how long you, and your teammates, spend in front of your bathroom mirror, so you should try and create individual designs that take all that information into account, and then use that data as evidence when you are discussing how to integrate your designs into the final design your group will present next week.

Presentation slots have been randomly assigned - you can trade slots with another group if everyone agrees by sending andy an email with both groups members CC'd.


"maximize meaning, minimize means" - Abram Games

Enhance communication by carefully selecting elements to be emphasized

Applies to window layout, dialogue boxes, icons, etc.

Solve the problem completely, in a highly economical way
 
Here is a web page showing a wide assortment of US Road signs -
http://www.trafficsign.us/

Europe: http://www.reidsguides.com/t_au/t_au_road_signs.html
and http://www.ideamerge.com/motoeuropa/roadsigns/

and http://www.elve.net/rcoulst.htm

and a good bad example: http://www.baddesigns.com/dontgo.html

and another good bad one, though this time its not the sign's fault (I've had similar experiences in Evanston):
http://www.baddesigns.com/streetsn.html

Elegant solutions reveal an intimate understanding of the problem and an ability to ensure that its essence is grasped by the consumer

minimization of component parts and simplification of relationships between the parts
 
 

Benefits of Simplicity:

3 Principles of Simplicity


Lets look at some different ways to show the current and expected weather from early 2016 in Chicago






(and note that the darksky.net icons such as 'light snow' or 'rain' are animated to show the snow flakes falling

and some older examples

 


but of course there are a lot of weather sites and apps out there - What do you use and why? What site / app do you think does the best at this (which may be different than the one you commonly use)? Spend a few minutes in a small group comparing and discussing, then email the link with your team mates names, your choice, and a brief rationale to andy.


Common Errors:


 

Techniques:


Reduction:

Reinforce the message by removing non-essential elements

  1. Determine the essential qualities (typically a short list of adjectives) that should be conveyed by the design, along with any fixed formal elements, such as a name or label, an essential control, or color, texture, pattern, or image.
  2. Critically examine each element in the design and ask yourself why it is needed, how it relates to the essence of the design (identified above), and how the design would suffer without it. If you can't answer any of these questions, remove the element.
  3. Try to remove the element from the design anyway. What happens? If the design collapses, either functionally or aesthetically, the element must be replaced. Otherwise, consider omitting it from the final solution.

    Department of Transportation Icons
typical icons
        inside an airport

here are a bunch more:
http://www.aiga.org/content.cfm/symbol-signs


Regularizing:

 

Establishing a pattern simplifies the design by moving the viewer's experience to a higher level of abstraction.

Reduce information by repeating elements according to a discernible rule, principle, or rhythm

Reduce visual complexity and enhance structure and predictability

Align or reflect elements along common axis
Standardizing or repeating sizes and spacing
Reducing components to basic geometric forms

Any irregularity will be interpreted as significant by the user who will cheerfully ascribe it to a meaning even where none was intended. By regularizing non-critical elements throughout the work, you can attract the user's attention by reliably introducing an obvious irregularity whenever you do wish to make a distinction.

Use of regular geometric forms, simplified contours, and muted colors wherever possible If multiple similar forms are required, make them identical, if possible,in size, shape, color, texture, line weight, orientation, alignment, or spacing. Limit variation in typography to a few sizes from one or two families. To reap the benefits of regularity, make sure critical elements intended to stand out in the display are not regularized


Leverage:

    good example is the header for a window

  1. Review the functional role played by each element in the design. (This information should be a natural product of the reduction phase.)
  2. Look for situations where multiple elements are filling (or partially filling) the same role
  3. Question whether an element's role could be filled as well by an adjacent component, possibly after minor modifications.
  4. Combine redundant elements into a single, simpler unit or replace the lot with a common higher-level idiom from the target environment designed to address the situation.

Too much leverage can be bad - we talked earlier about the 70s LED watch with multiple functions controlled by 2 small buttons: display time/date (the display was normally off to conserve battery power), switch into set time mode, switch into set date mode, increase the value of the time (or date)


We will talk about icons in detail in week 12, but as you are starting on Project 2 you may want to take a look at some of the royalty-free icons available out there - here is a page with a bunch of links. You may find a set you like, or one that has components you can mix and match, but be careful pulling icons from different sets / creators.

Next time we are going to take a brief look at human vision, so in preparation lets do an in-class activity on color blindness. In a group of two, take the interfaces that you created for project 1, or someone else's interface if you didn't get that far. Take an image or two from your interface and run it through http://www.color-blindness.com/coblis-color-blindness-simulator/ and look at the Protanopia and Deuteranopia results. Do you think your intentions still work with this more limited color pallet? By the end of class your group should send an email to andy with a couple of these color-blind rendered images (you can open them in a new browser tab) and your brief discussion of what works and doesn't work in this regard.





Scale, Contrast & Proportion


 
first up, some notes on the human eye

Human eye has 2 types of photosensitive receptors: cones and rods

cones

rods


bill sherman's diagram


The cones are highly concentrated at the fovea and quickly taper off around the retina. For colour vision we have the greatest acuity at the fovea, or approximately at the center of out field of vision. Visual acuity drops off as we move away from the center of the field of view. However, we are very sensitive to motion on the periphery of our vision, so we can see movement even if we can't see what is moving.

The rods are highly concentrated 10-20 degrees around the fovea, but almost none are at the fovea itself - which is why if you are stargazing and want to see something dim you can not look directly at it.

There is also the optic nerve which is 10-20 degrees away from the fovea which connects your eye to your brain. This is the blind spot where there are no cones and no rods. We can not see anything at this point and our brain compensates by filling in that part of our vision with surrounding colours and simple patterns.


simple blind spot finding image from io9

and troxler's fading - https://en.wikipedia.org/wiki/Troxler's_fading

from Science Magazine

It would be good if the colours you choose also work for people who are colour blind.

8 percent of men
1 percent of women
Are you colour blind? You can check on wikipedia - http://en.wikipedia.org/wiki/Ishihara_color_test

Photoshop can be used to check images (View menu, Proof Setup, Color Blindness), as can the tool at http://colororacle.org and couple good web sites to check your graphics are:
http://www.color-blindness.com/coblis-color-blindness-simulator/ and   http://www.vischeck.com/vischeck/ and http://colorfilter.wickline.org/


Here is an image from my backyard run through vischeck to show how it would look for 3 of the more common types of colour blindness.



Color also depends on what is surrounding the color

Munker illusion from http://io9.com/5907175/the-munker-illusion-destroys-your-faith-in-color

munker illusion

or similarly if you look up at the moon at night it looks pretty bright in relation to the black sky around it, but its rather dark grey as in this photo:
http://history.nasa.gov/alsj/a16/AS16-117-18841HR.jpg


a very good site for other interesting ones is: http://www.psy.ritsumei.ac.jp/~akitaoka/


What happens when we walk from a bright area into a dark area, say into a movie theatre? When we are outside the rods are saturated from the brightness. The cones which operate better at high illumination levels provide all the stimulus. When we walk into the darkened theatre the cones don't have enough illumination to do much good, and the rods take time to desaturate before they can be useful in the new lower illumination environment.


It takes about 20 minutes for the rods to become very sensitive, so dark adjust for about 20 minutes before going stargazing.

Since the cones do not operate well at low light intensities we can not see colour in dim light as only the rods are capable of giving us information. The rods are also more sensitive to the blue end of the spectrum so it is especially hard to see red in the dark (it appears black).

To human beings, brightness (perceived intensity) has a logarithmic scale, not a linear scale, which gives us a contrast ration of 100:1 under normal conditions and 1,000,000:1 if we dark adapt.




(material from: Designing Visual Interfaces by Mullet and Sano)
 

need to achieve a balance in the relationships between elements in the design

Scale - relative size or magnitude of a given design element in relation to other design elements - always relative

Contrast - noticeable differences along a common visual dimension (shape, size, color, position, orientation, movement)

Proportion - ratios of dimensions

Differentiation - contrast provides differentiation

Emphasis - scale and contrast are used to emphasize important elements of the design

Activity - scale and contrast move the viewer's eye through the composition in a predictable sequence

Interest - scale and contrast add visual interest
 


Principles:


Common Errors:
 

Insufficient contrast

here is a nice real world example: http://www.baddesigns.com/speedo.html 


Visual interference - it seems like a nice idea to show colours in the correct colour, or a font in its font, but these can make the text harder to read. If you need to show the colour then create a standard sized box to contain the colour then put the standard colour text next to it.

Visual Interference

Spatial tension


Awkward dimensions

awkward dimensions


Techniques:

 Establishing perceptual layers

  1. Group each item of information into a small number (7 +/- 2) of categories according to its origin or intended use. A group must be established for any group of items that will need to be processed independently. Each item must be assigned to at least one group.
  2. Determine the rank or importance of the various groups and organize them into an even smaller number (e.g. 3-5) of echelons based on this ranking
  3. Use appropriate perceptual variables to establish the layering effect. Size and value can establish clear perceptual hierarchies, while hue is most effective for non-hierarchical grouping
  4. Maximize the perceptual difference between groups while minimizing the difference within groups
  5. Use the squint test to ensure that elements in the same layer group together as a unit, but that group itself can be visually separated from the rest of the display

Sharpening visual distinctions

  1. Identify the ranking that need to be established across the groups of information (see layering)
  2. Determine the range of variation (e.g. minimum and maximum values or sized, number of colors, etc.) available and use as much of it as possible in the resulting code.
  3. Use logarithmic rather than linear scaling across the visible range to ensure the discriminability of contrasts at large absolute magnitudes. Doubling each successive level is usually sufficient.
  4. Use the squint test to ensure that at least the first two or three echelons can be easily recognized 'at a glance.'

Here are some real-world examples - a car title and a student ID:
http://www.baddesigns.com/numbers.html

Similarly in Illinois a car title has many numbers on it. VEHICLE IDENTIFICATION NO, ODOMETER, TITLE NO and CONTROL NO. Which one of them is significantly larger than the others, sitting off on its own, and coloured in bright red as opposed to black for all the others? The CONTROL NO. The TITLE NO is buried amongst all the others. And we will just accept that 'NO' is a good abbreviation for number.

The UIC student ID used to have has 3 long numbers on it (Univ ID#, Library #, and Card #) . As a revision the Univ ID# was coloured blue to make it stand out from the others. In the latest version the numbers are back to the same color  but the labeling is better. One does wonder why there is a 16 digit card number and a 14 digit library number.With roughly 7,400,000,000 people in the world each one of them could have over 1 million cards or 13 thousand library cards before those codes gets into trouble.

In contrast credit cards have a single 16 digit number broken into 4 groups of 4 on the front. They want to make it easy to use so you use their card.

Integrating figure and ground

  1. Determine the overall size of the figure/ground combination. Note that designs will usually require adjustment as the overall size is changed, since critical internal relationships are disrupted when a figure is scaled uniformly. 
  2. Equalize the visual weight of figure and ground. Use the squint test to check that neither the positive or negative space dominate.
  3. Provide enough space around the margins of the figure to eliminate unwarranted visual tension.
  4. Position the figure correctly within the ground. The figure should usually be centered within the ground unless communication requirements dictate otherwise. Use the squint test .



 

Think about how you present information on a resume - how you use white space (vertical and horizontal) to set apart the different sections, underlining and boldface to highlight certain words

Here is some informative text ... its all one paragraph, all the same font, the same font size:

ILLINOIS STATE FORECAST, NATIONAL WEATHER SERVICE CHICAGO IL, 430 PM CST TUE MAR 23 1999 TONIGHT...CLEAR NORTH...CLEARING CENTRAL...MOSTLY CLOUDY FAR SOUTH. LOWS FROM THE UPPER 20S FAR NORTHWEST TO NEAR 40 FAR SOUTH. WEDNESDAY...MOSTLY CLOUDY NORTHEAST...PARTLY SUNNY ELSEWHERE. HIGHS NEAR 40 NORTH...45 TO 50 CENTRAL AND NEAR 60 FAR SOUTH. WEDNESDAY NIGHT...PARTLY CLOUDY. LOWS IN THE 20S NORTH TO 30S SOUTH. THURSDAY...PARTLY OR MOSTLY SUNNY. HIGHS FROM NEAR 40 NORTH TO THE 5OS SOUTH. EXTENDED FORECAST... FRIDAY THROUGH SUNDAY...DRY WITH A SLOW WARMING TREND. LOWS FROM THE 20S NORTH TO 30S SOUTH FRIDAY...WARMING TO THE 30S NORTH TO 40S SOUTH SUNDAY. HIGHS FROM THE 40S NORTH TO 50S SOUTH FRIDAY...GRADUALLY WARMING TO THE MIDDLE 50S NORTH TO LOWER 60S SOUTH BY SUNDAY.

1 - Given a blank page, and without changing the font size, lay out this text on the page in a better format using vertical and horizontal whitespace

2 - Given another blank page, and starting from the original paragraph above, and given the ability to change the font size and add whitespace, lay out this text on the page in a better format

(compare this kind of formatting to what you expect to see in a restaurant menu)


last 4/3/2017 - added link to  http://www.psy.ritsumei.ac.jp/~akitaoka/