others offered next term
As one of the primary
goals of virtual reality is to immerse you in a simulated world, and of
augmented reality to combine the real world with a virtual world. the
various technologies make extensive use of motion tracking, interactive
graphics, and sound. This can lead to varying degrees of simulator
sickness including nausea, fatigue, headache, eyestrain, vertigo, and
dizziness with different devices and different computer generated or
HTC has a pretty nice
set of safety guidelines for the use of the VIVE that are
and of course there
are lots of videos on YouTube of people hurting themselves, or others,
or the technology, or their surroundings while in VR. Note that when
people hurt themselves and others they often swear so NSFW language
and videos of people having similar AR issues walking into things while playing Pokemon Go (or in some cases perhaps just looking at their phones too much) back in the late 201Xs.
As the title of the
class suggests, we will be doing a lot of work with these technologies.
The first two projects will be augmented reality applications and the
third project will involve the creation and demonstration of a virtual
reality world with the VIVE, which normally would require spending time
in VR to create these worlds, so be sure that you are comfortable with
Most people are fine
with VR/AR, and people do tend to feel less simulator sickness with
repeated usage, but some people have serious issues, just as some people
get car sick, so I want to be sure right from the first classes that
everyone knows what they are getting into.
You really need to experience Virtual Reality and Augmented Reality to understand why they are different than other interactive computer programs, so we normally spend the two class periods in the first week running various applications to give everyone a better idea what the class will be about. We will be breaking the class into groups and running various Virtual Reality and Augmented Reality demos.
Since we are doing
this asynchronously this term I will show some videos and then you can
download some of the applications to run on your smartphone. Ideally
before the end of the term there will be opportunities to bring people
into the lab in small groups to experience VR for real.
Lower cost technology ( < $1,000):
Higher cost technology: ($1,000 to $5,000)
Much higher cost technology: ( > $
A nice starting point
to get a sense of larger scale VR installations like CAVE2 here in EVL
is to look at this video from 2017 - https://www.youtube.com/watch_popup?v=L4gBCtfqZtU
Normally I would
suggest that everyone should try and experience all of the different
technologies this week, though we will be doing more demos throughout
the term, so this won't be your only opportunity.
Please check the Project 1 tab under assignments for details. We will talk about this more in class in week 2.
Please check the Homework tab under assignments each week as there will generally be an assignment each week, including this one.
Tools we are going to use in the class