Week 1

Introduction to the Course and a Bunch of Demos


Overview of the Course



The big goals for the course



Safety Information

As one of the primary goals of virtual reality is to immerse you in a simulated world, and of augmented reality to combine the real world with a virtual world. the various technologies make extensive use of motion tracking, interactive graphics, and sound. This can lead to varying degrees of simulator sickness including nausea, fatigue, headache, eyestrain, vertigo, and dizziness with different devices and different computer generated or enhanced environments.

https://en.wikipedia.org/wiki/Simulator_sickness

HTC has a pretty nice set of safety guidelines for the use of the VIVE  that are generally applicable:

http://www.adventureswithvr.com/safety-info-htc-vive/

and of course there are lots of videos on YouTube of people hurting themselves, or others, or the technology, or their surroundings while in VR:

https://www.youtube.com/watch?v=0KcllPEe8y8

and videos of people having similar AR issues with Pokemon Go:

https://www.youtube.com/watch?v=U2IuxH_wsxg

As the title of the class suggests, we will be doing a lot of work with these technologies, and the first two projects in the class will involve the creation and demonstration of virtual reality worlds with the VIVE, which will require spending time in VR to create these worlds, so be sure that you are comfortable with doing this.

Most people are fine with VR/AR, and people do tend to feel less simulator sickness with repeated usage, but some people have serious issues, just as some people get car sick, so I want to be sure right from the first classes that everyone knows what they are getting into.


Demos

You really need to experience Virtual Reality and Augmented Reality to understand why they are different than other interactive computer programs, so we are going to spend some time in the first week running various applications to give everyone a better idea what the class will be about.

We will be breaking the class into groups and running various Virtual Reality and Augmented Reality demos.

In the classroom:


In the main evl lab:

Everyone should try and experience all of the different technologies this week, though we will be doing more demos throughout the term, so this won't be your only opportunity.


Reflecting on the Demos

As you experience the different demos you should think about the advantages and disadvantages of each platform and where each is most applicable. For the first assignment, by Friday 9/1/17 at 9pm Chicago time you should create a public web page, which we will continue to use for the remaining assignments and projects, and write one 8.5" x 11", 10pt font, normal margins equivalent amount of text about these advantages and disadvantages. Email the location of this page to Andy so he can add it into the course webpages.

One place to start, if you don't have a public website already, is people.uic.edu (http://people.uic.edu). You can use UIC's vpn (http://accc.uic.edu/service/vpn) to mount this directory on your personal computer for ease of moving files around (smb://<yourID>.people.uic.edu/). You can use any other hosting service you wish, but these pages must be publicly viewable at least until the end of the course. You can use any publicly available templates as long as you cite them, or create your own.






















































































Project 1 Out


Coming Next Time

Tools we are going to use in the class



last revision 5/28/18