This
first project
will familiarize
you with a current modelling/animation package by creating a key-frame
animation. This
will start to give you an idea of the power (and complexity) of these
tools
and set the stage for talking about current research that may become
part of these tools in a few years.
The software we
are going to make use of is blender: www.blender.org
Blender is free,
multi-platform, and very powerful. It also has a slightly steep
learning curve, so there are a couple tutorials you should go through.
To learn how to do simple animation this is a good (and recent)
two-part tutorial that begins here:
http://wiki.blender.org/index.php/Manual/PartI/Your_First_Animation_in_30_plus_30_Minutes_Part_I
by the end of that two-part tutorial
you should be able to create simple models, work
with a skeleton, do some simple key-frame animation, and have created a
cute gingerbread man.
You may also want to look through the more advanced tutorial that talks
about some more ways to animate your figure and introduces you to some
of the other windows like the action editor:
http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation
and this tutorial may also be helpful:
http://feeblemind.tuxfamily.org/dotclear/index.php/2005/03/08/17-didacticiel-animations-simples-1ere-partie---tutorial-simple-animations-1st-part
Once you have
finished the tutorials, you get a chance to be creative. You should
create your own 30-60 second animation piece (at 24 or 30 frames per
second with minimal repetition) featuring your gingerbread person Be
creative.
Be sarcastic. Think Warner Brothers cartoons rather than Disney.
Some possibilities:
- could be
menaced by a christmas tree ornament like Indiana Jones at the
beginning of 'Raiders of the Lost Ark'
- could have
a legion (small legion) of partially eaten gingerbread people
re-enacting 'Night of the Living Dead' on a gingerbread house
- could have
a gingerbread person encountering a shark (fin) in a bowl of milk ala
'Jaws'
- could have
te gingerbread person trying to get away from Santa's giant hand, or a
small dog
- could have
some kind of love story with more than one gingerbread person
Note that you
should only use models, textures etc
which _you_
personally create. This is probably a good time to think
about drawing
some storyboards. In the 'Old Schedule' link you can see snapshots from
some of the short
animations that were done in the last couple animation courses.
You will probably want to minimize the amount of scenery/landscape that
you need to create, so it would probably be good if all the action
takes place in one location. Then you can move the characters and the
camera around that single location to get different shots.
Your piece should also have credits, though the credits do not count
towards the 30 or 60 second total unless they are superimposed over the
action.
You
should also
think about audio. You could make use of music (and if so be sure to
cite what piece of music you are using and who wrote and performed it.)
Remember to leave enough time to render your final animation before the
due date; people have run into trouble with this in past courses.
You should also
create a web page. The web page should include a screen shot showing
what you created in each of the tutorials, and then it should describe
(in text and screen snapshots) what you did in the project beyond the
tutorials to create your final animation. What was difficult for you to
do? What problems did you solve? Create an animation for your
piece and make it available on
the web in some common animation format via that web page. You should
then send email to andy giving
the location of your web page, along with a small 320x240 snapshot of
your final animation to be included on the course web page.
In general the grading will be:
C - creation of several decent models, and 30 seconds of rough/simple
animation
B - creation of several nice models and 30 seconds of good animation
A - creation
of several nice models and 60 seconds