Lecture 4

Lessons from Traditional Animation 2


contains images from

www.pixar.com

www.odyssey3d.com


Lasseter, John "Principles of Traditional Animation Applied to 3D Computer Animation," Proceedings of SIGGRAPH '87, Anaheim CA, pp. 35-44 - available in the EVL Library. Please read the paper before coming to class.

Squash and Stretch

Timing

Anticipation

Staging

Follow Through and Overlapping Action

Straight Ahead Action vs Pose-to-Pose Action

Slow In and Out

Arcs

Exaggeration

Secondary Action

Appeal


Show Luxo Jr. (1986) and The Adventures of Andre and Wally B. (1984) to complement the paper


Coming Next Time

General Physics

Please read the 4 pdf files before coming to class next Tuesday


last revision 9/05/06