In the second half
of the class we are going to focus on recent papers.
Each person will be presenting one paper from the
last 3 years. The paper should focus on virtual reality or
augmented reality and be from a major peer reviewed conference
or journal (VR, SIGGRAPH, VIz, CHI, Presence, TVCG, etc). When
you find a paper you like send an email to andy with a link to
the paper so it can be OK'd before proceeding. If multiple
people ask to present the same paper then the first email to
reach andy will be the one that gets a chance to present it.
There will be three paper presentations each day. Each
presentation will last 15 minutes and then 10 minutes of
discussion.
The presentation slots will be randomized. If you wish to swap
slots with another person in the class that is fine as long as
you both send Andy an email confirming that you are swapping
slots.
We will use SAGE3 to
show the papers and any supplementary materials (videos,
images, etc) on the classroom wall.
The presenter should
create their own materials to present their overview of the
paper, that is you can not use the authors slides - you need
to create your own. Materials from the authors may only be
used as supplementary materials such as videos. The
presentation should give information about the authors of the
paper, discuss the main contributions of the research, and how
it relates to current work in the field, as well as your
critique of the work. One way to do this would be to create a
set of powerpoint slides (most likely around 15 slides for a
15 minute talk) and then convert them to a pdf file to view on
the wall.
Please rehearse your
presentation to be sure you are on time. You should fill the
allotted time with interesting material without going over
time.
Everyone should read
all of the papers before class each day, If you are not a
presenter on a given day then you should pick one of the
papers being presented that day and write the typical 2 page
PDF file critiquing that paper. After each talk we
will use SAGE3 to drag and drop the related PDFs file onto the
wall talk more in depth about what you found in each paper.
We will have a separate SAGE board for each paper so presenters
can be adding their materials to their board ahead of time.
Week 8 Tuesday
- Veldurthi - NeuralPassthrough: Learned Real-Time View
Synthesis for VR, Xiao et al, SIGGRAPH '22: ACM
SIGGRAPH 2022 Conference Proceedings, July 2022,
https://doi.org/10.1145/3528233.3530701
- Jain - An EEG-based Experiment on VR Sickness and
Postural Instability While Walking in Virtual Environments,
Cortes et al, 2023 IEEE Conference Virtual Reality and
3D User Interfaces, March 2023,
https://doi.org/10.1109/VR55154.2023.00025
- Munjuluri - Do we still need physical monitors? An
evaluation of the usability of AR virtual monitors for
productivity work, Pavanatto et al., 2021 IEEE
Conference Virtual Reality and 3D User Interfaces, March
2021, https://doi.org/10.1109/VR50410.2021.00103
Week 8 Thursday
- Nandoskar - Give Me a Hand: Improving the
Effectiveness of Near-field Augmented Reality Interactions
By Avatarizing Users' End Effectors, Venkatakrishnan
et al., IEEE Transactions on Visualization and Computer
Graphics 29.5, May 2023,
https://doi.org/10.1109/TVCG.2023.3247105
- Badve - Digital Transformations of Classrooms in
Virtual Reality, Gao et al, CHI '21: Proceedings of
the 2021 CHI Conference on Human Factors in Computing
Systems, May 2021, https://doi.org/10.1145/3411764.3445596
- Anup - All Shook Up: The Impact of Floor Vibration in
Symmetric and Asymmetric Immersive Multi-user VR Gaming
Experiences, Jung et al, 2022 IEEE Conference on
Virtual Reality and 3D User Interfaces,
March 2022, https://doi.org/10.1109/VR51125.2022.00095
Week 9 Tuesday
- Nagulapalli - Integrating Real-World Distractions into
Virtual Reality, UIST '22: Proceedings of the 35th
Annual ACM Symposium on User Interface Software and
Technology, October 2022,
https://doi.org/10.1145/3526113.3545682
- Guo- Mixed Reality Co-Design for Indigenous Culture
Preservation & Continuation, Park et al, 2022 IEEE
Conference on Virtual Reality and 3D User Interfaces, March
12-16, 2022, https://doi.org/10.1109/VR51125.2022.00033
- Shirguppe - Locomotion-aware Foveated Rendering,
Shi et al, 2023 IEEE Conference Virtual Reality and 3D User
Interfaces, March 2023,
https://doi.org/10.1109/VR55154.2023.00062
Week 9 Thursday
- Jia - Scene Responsiveness for Visuotactile Illusions
in Mixed Reality, Kari et al., UIST '23: Proceedings
of the 36th Annual ACM Symposium on User Interface Software
and Technology, October 2023,
https://doi.org/10.1145/3586183.3606825
- Desai - Not just a game: the effect of active versus
passive virtual reality experiences on anxiety and sadness,
Shchory et al., Virtual Reality 28.1, January 2024,
https://doi.org/10.1007/s10055-023-00925-6
- Tondanoorthy - Body Warping Versus Change Blindness
Remapping: A Comparison of Two Approaches to Repurposing
Haptic Proxies for Virtual Reality, Patras et al.,
2022 IEEE Conference on Virtual Reality and 3D User
Interfaces, March 12-16, 2022,
https://doi.org/10.1109/VR51125.2022.00039
Week 10 Tuesday
- Suresh - Gaze Assistance for Older Adults during
Throwing in Virtual Reality and its Effects on Performance
and Motivation, Rings et al., VRST '23: Proceedings of
the 29th ACM Symposium on Virtual Reality Software and
Technology, October 2023,
https://doi.org/10.1145/3611659.3615706
- Kamleh - The Dark Side of Perceptual Manipulations in
Virtual Reality, Tseng et al., CHI '22: Proceedings of
the 2022 CHI Conference on Human Factors in Computing
Systems, April 2022, https://doi.org/10.1145/3491102.3517728
- Brynteson - Virtual Reality Point Cloud Annotation,
Franzluebbers et al., Proceedings of the 2022 ACM Symposium
on Spatial User Interaction, December 2022,
https://doi.org/10.1145/3565970.3567696
Week 10 Thursday
- Ningappa Kondakundi - The Potential of VR-based
Tactical Resource Planning on Spatial Data, Medeiros
et al., 2022 IEEE Conference on Virtual Reality and 3D User
Interfaces, March 12-16, 2022,
https://doi.org/10.1109/VR51125.2022.00036
- Mishra - Feels like Team Spirit: Biometric and
Strategic Interdependence in Asymmetric Multiplayer VR
Games, Karaosmanoglu et al., Proceedings of the 2021
CHI Conference on Human Factors in Computing Systems, May
2021, https://doi.org/10.1145/3411764.3445492
-
Pai- Cybersickness Prediction from Integrated HMD’s
Sensors: A Multimodal Deep Fusion Approach using
Eye-tracking and Head-tracking Data, Islam et
al., 2021 IEEE International Symposium on Mixed and
Augmented Reality (ISMAR), October 2021,
https://doi.org/10.1109/ISMAR52148.2021.00017
Week 11 Tuesday
- Li - HandPainter - 3D Sketching in VR with
Hand-based Physical Proxy, Jiang et al., Proceedings
of the 2021 CHI Conference on Human Factors in Computing
Systems, May 2021, https://doi.org/10.1145/3411764.3445302
- Vasudeva - Leveling the Playing Field: A Comparative
Reevaluation of Unmodified Eye Tracking as an Input and
Interaction Modality for VR, Fernandes et al., IEEE
Transactions on Visualization and Computer Graphics 29.5,
May 2023, https://doi.org/10.1109/TVCG.2023.3247058
- Basuroy - Reality Distortion Room: A Study of User
Locomotion Responses to Spatial Augmented Reality
Effects, Kim et al., 2023 IEEE International Symposium
on Mixed and Augmented Reality (ISMAR), October 2023,
https://doi.org/10.1109/ISMAR59233.2023.00137