EECS 578 Week 5

Groupware and Novel Interfaces



(material from: Designing the User Interface 3rd edition by Ben Schneiderman, Human-Computer Interaction 2nd edition by Dix and friends)
 
computer supported cooperative work, groupware

typically people work in groups which must cooperate.

Technology gives more opportunity for collaboration across time and distance


 Time Space Matrix (Ellis et al 1991)
 

Same Time (synchronous) Different Time (asynchronous)
Different Place telephone, computer-mediated chat
video conferencing
shared whiteboard
shared PC windows
letter, email
Same Place face to face conversation
meeting rooms
post-it note

telephone is popular
email is popular
bulletin boards -> usenet newsgroups popular
videoconferencing is getting popular
programs like net meeting getting popular

popularity doesn't map directly onto 'success'.
    - does email increase productivity?
    - does videoconferencing reduce travel?

hard to perform studies
 


People are used to certain 'norms' in interpersonal communication. These can be social norms in how one acts in certain situations (how one acts as a student in a classroom, or talking to a co-worker, how one talks to a group of friends, or giving a presentation, even just the idea that you take turns during a conversation), concepts of personal space.

People are used to audio-only communication over the telephone.
    New norms under these conditions.
    No eye contact, no facial expressions -> less information being transferred
    Latency causes breakdown (duplex -> simplex)
    Conference calls complicate things - who talks next?
 

    -When we talk, we tend to stand with our heads a certain distance apart. Talking further apart seems somewhat uncomfortable, talking closer together seems very uncomfortable.

    -Accept people being closer at our sides or behind than in front of us.

    - Very culturally dependant

    - hearing a person's voice version seeing their face
        inclination of their head
        facial expressions
        eye-contact

    - affects how video conferencing systems are setup
            what should the camera see?
            where should the camera and microphone be located?
                do you look at the screen while talking into the microphone
                is the camera always 'looking down' / 'looking up' at each person
            how much resolution is needed?
            how little latency is needed?

    - gestures also important
            physical gestures
            position of the mouse on a screen

    - back channels
        not explicit
        also give important information
        shrugs, 'um's

    - conversation
        turn taking
            listener requests the floor (verbally, gesturally, using a facial expression)
                back channel is important here
            speaker offers the floor (short gap in the conversation)
            both can be very difficult if latency is high

working in groups is much more than a technological issue
    social organization
        harder to maintain hierarchy when technology equalizes the participants
    roles may change during the group activity
    participants amy change during the group activity

in different group activities in a physical room there are different room layouts
    presentation / classroom where most of the people look in one direction at the screen
        and the presentor
    meeting with the boss at the head of the table
    round table discussion
    is there a 'power position'? where is it?

that paper on the video wall that didnt work


next tuesday all 8 groups will turn in their storyboards at the beginning of class on Tuesday - you need to convince me that you have thought through the problem completely and come up with a reasonable design for the entire system, so having some nice organization for the storyboards would be very helpful to me.
 



Department of Electrical Engineering and Computer Science
University of Illinois at Chicago