May1 |
- put in new sound files for nextdancestep
- they are in - now to test using manual control!
- working and soundlevel
- hap now lets learn some more moves cuts off - seems to be in sound
file
- move orig mad one to manic and the really mad one in manic back
- done
- tested all and all are good
- put in cut to trial - how to proceed!
- made back_ups of fourthingscene and script_advance called .long
- take out - such a fascinating creature and how we'll treasure you
- ie cut welcomeAS in half
- make avatarDCS advance paths further to compensate
- take out ones we no longer need - move4 and 5
- make the distance of moves 2 and 3greater - although the time remains
the same - so they end up where they would have been at the end of move
5 -
- in path directory so copy all orig move2 and 3 files and call them
.long - done
- now end of move 2 - have to be as far as end of move 3
- move 3 starts there and ends up where move 5 ends currently
- change script_advance to follow this
- now run!!!
- see how this effects timing of everything else!
- hmm I actually changed the wrong thing - I changed fourthingscene
instead of fourthingsceneALL
- lets see what happens if I run fourthingscene before fixing this
- xcept for darkness and thing1 having no moves at all that was pretty
good
- and thing 4 running straight past us
- made same changes in fourthingAll and it looks good - except for
the fourth thing running past
- checked path and call and cannot see what's wrong
- took out the call to move2 in script advance - move 3 is OK
- took out the call to move3 in script advance - OK its the old
extra line so it goes to zero thing
- he trap didn't come up - why?
- Now should I take stuff out of the trial itself and how? not now -
lets go with this cut first and see if we need another later - cos it means
changin thing also and trying to get timing right and I can't do it now!
- do I want to test the dance steps and remove any with too little
hand movement?
- specially that one where there's hardly any movemenet at all?
- 2?7?16 -done
- test all - including reset?!
- nb teachdance timer has to be reset to danceduration1 - no cos this
is dance in OnlyOnce
- any other overlooked reset items
- fourthing second move isa still out
- walls - collision
- ll.all - tunrd all off but floorscene init val ON
- florr scene coll walls - draw = 1
- move all walls in 3 feet
- look good - turned draw off again
- speed we seem too fast in the arena?
- move to kona disk and test
- tested visuals and wrote readme
- alan will go to uima if the dates are right
- need to test sound
- and test when off network
- test on laurel for seminar? or use Idesk?
- BACKUP
- NB - should shorten trial - they should just turn and fall on the thing
maybe
- also maybe detect dancing as a key to getting out from under the rock
- what if the person still won't dance?
|